Just finished Far Harbor for Fallout 4.

In typical Queen of the Girl Scouts fashion (that’s a really useful line that Bioware came up with, huh?) my character managed to avoid various penultimate bloodbaths on the aforementioned Harbor.  Except for the Super-Mutants, of course. And the deranged Trappers. And those stupid Fog whatever-they-were that look vaguely like Girl Genius’s Slaver Wasps.  All of those pretty much get killed on sight, if not nearly as quickly as I have grown accustomed to killing Bad Things in Fallout 4.

Also, I had to lie a lot.  And climb hills!  It was like Skyrim all over again, only with no ability to Shout people off of said hills. Maybe somebody will do a mod…

Moe Lane

PS: It’s a pretty solid DLC, but I could have stood to see more stuff about the Fog and whoever that Woman of the Fog was.

5 thoughts on “Just finished Far Harbor for Fallout 4.”

  1. So, you took the peaceful resolution path, and the actions it required to achieve it.
    .
    Father was right; you *were* the best choice to succeed him.

    1. I pulled the trigger on Father without hesitation on my first run-through, though. Got the other three factions on board, mind you. Although I never, ever went to go say hi to PAM after that.

  2. A very solid dlc/expansion. Agree completely on the Fog and Mother of Fog stuff. Still overall, I really liked the tone and setting of this dlc. Not as good as say Dead Money, but still damn fine.

    I guess I did not take the “best” resolution. I have this problem when people murder others based on what they MIGHT do.

    Also, a pet peeve of mine: Just once, when I follow a trail of notes from survivors or a radio beacon, I would like to find people alive. I realize this was a nuclear apocalypse and people die. I realize everyone is on a Walking Dead/Game of Thrones Bataan Death March of pain and suffering kick. At this point, however, it would actually be SURPRISING to find people who managed to survive. Jeez, the only one I can think of who you manage to rescue is the boy in the fridge (which I do not really count, even though it was a win.) Jeez Bethesda, how did anyone manage to survive without dying tragically?

    1. I would personally like it if Raiders or Super-Mutants could get it through their heads that the only safe places for them are places that I haven’t visited yet. They should really, really move. I accept that Feral Ghouls and critters cannot get it through their heads that I am Death Incarnate, and I don’t want Gunners to realize this because I farm them for armor and weapons for my settlements*, but the first two should really get a clue.

      *This is why I can’t ever make myself kill Pickman. We really ARE not all that different. And, dammit, he knows that I know this.

      1. Survival mode goes a long way to addressing this concern. Areas stay cleared for a long time in that mode. It also mitigates the sponginess of enemies, especially at high levels (although it also makes you less sturdy.) I have actually been enjoying the mode, although the walking gets tedious at times.

        There is a difference between you and Pickman. You are killing the Gunners because they are essentially animals whose hides you value. If you could, in game terms, make the armor yourself without the wanton killing and dismemberment, I assume you would. So you are more a hunter, harvesting the resources they have, while at the same time keeping their numbers down so they do not interfere with your caravans. Pickman kills raiders because he gets off on killing them, not for the stuff they have.

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