New Martial Arts Style: The Mind’s Hand [GURPS 4E]

Martial Art: The Mind’s Hand (5/10 pt)

This particular martial art is taught in worlds where psionic powers are known and codified.  The basic style is taught alongside regular psionic abilities: the style teaches the student how to make skin-to-skin physical contact with his opponent, hopefully thus allowing the student to use his psionic abilities to greater effect.  The Mind’s Hand is a very fluid, very quick style; Evades and Feints are emphasized, as are unusual fighting stances. Also note: the uniform of The Mind’s Hand is typically skimpier than normal. An elbow or ankle works just as well as a hand when it comes to making skin-to-skin contact.

The cinematic version of this style is typically the province of monks who spend thirty years sitting on a mountaintop, maintaining their existence through sheer force of psionic will. A cinematic adept will still be primarily skilled in psionic techniques, with ‘merely’ enough combat abilities to terrify the average fighter.

Skills: Hypnotism, Judo, Meditation, Wrestling

Techniques: Arm Lock, Breakfall, Counterattack, Disarm, Evade, Feint, Ground Fighting, Leg Lock, Low Fighting, Scissors Hold, Sweep, Trip

Perks: Cotton Stomach

Cinematic Skills: Blind Fighting, Hypnotic Hands, Mental Strength, Precognitive Parry, Sensitivity

Cinematic Techniques: Binding, Hand Catch, Roll With Blow

 

The material presented here is my original creation, intended for use with the In Nomine andGURPS systems from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
In Nomine and GURPS are registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.