My Mini- and Unapologetically Incomplete Review of Nuka World.

Short version is: if you felt that Fallout 4 has been, up to now, a bit less sarcastic and parodic than you remembered from the previous games, Nuka World will scratch that itch. I enjoyed it, although I didn’t really play it the way it was designed. I’m unapologetic about that, too.

Slightly longer version: the big draw of Nuka World is supposedly that you can do the entire Raider thing and attack the settlements that you spent several hundred hours building up.  I say supposedly because I didn’t get that far. Once I got established in the area I instead rather carefully used up all the ‘safe’ side content first, because I wasn’t sure which quests would fail once I went up to the most vicious Raider gang boss and emptied an AK-47 in her head.  Which I had the intense satisfaction of doing, right after she requested that I go into Diamond City and slap a slave collar on somebody.

Things get a little hazy after that; I managed to get through about 200, 300 rounds of .308 ammo, and that takes a little doing at my level and perks. I was also a little disappointed that my character wasn’t yelling “DON’T YOU FOOLS KNOW WHO THE HELL I AM? I’M THE SILVER SHROUD! I’M THE GENERAL OF THE MINUTEMEN! I PROBABLY KILLED YOUR PRECIOUS ‘ATLAS’ WHILE I WAS ON MY WAY TO SOMEWHERE ELSE!” during the proceedings.  Possibly I should have taken some Psycho, but I never touch the stuff. Or anything else besides Stimpaks and RadAway, really.

But it was all still pretty fun, if only because you rapidly realize from reading the lore that every damned research technician and engineer in this world was a Mad Scientist, with all that implies. Also, that the guy who ran Nuka World was an awful human being… and further comment would involve spoilers.  Suffice it to say that there’s more to explore than in Automatron or the Vault-Tec expansion, but less than in Far Harbor. There’s one main-quest that will make you chuckle, one that will kind of make you feel bad on general principles… and they did their best to do at least one spooky side quest that was in fact kind of spooky.  So, by all means: check it out.

Moe Lane

PS: I have met far too many people like the Nuka World DJ in my day. My characters don’t slaughter people for simply being annoying, but I would have considered it in his case.

One thought on “My Mini- and Unapologetically Incomplete Review of Nuka World.”

  1. Yeah, I am trying to do a RP play through with my stealthy Railroad character. I am just really checking out all the quests until I come up against something I will not do (slaughter settlers who believed and trusted in me and answered my call to settle somewhere.)

    On the other hand, after hearing some raider talk about for the 15th time how the “last one died too quick” I switched over to my BoS heavy weapons/melee/Power armor character. It was incredibly satisfying to stomp in there, not bother with the raider quests and then start delivering some old testament justice. It is incredibly satisfying to be laying about with a flaming sword. Seemed to really fit the moment.

    As a COMPLETELY unrelated side note, I have another mod to recommend (and thanks for recommending the greener grass and seasonal mods, btw.) There is a mod that restores a lot of cut functionality to various weapons. Most of them are scopes on this or that gun, but the changes to the Broadsider are remarkable. Nuclear cannonballs raining down on deserving people are a sight to behold.

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