So, how’s Rage 2?

I haven’t gotten it — I was going to say ‘yet,’ but my kids are getting to the age where I get a little worried about playing some things around them, and Rage 2 might just qualify as ‘some things.’ It’s also eighty bucks, which is much more of a thing at the moment, seeing as I spent quite a lot of family money for this spiffy new computer and everything. But I figure somebody reading this had to have ordered a copy, so: how is it?

5 thoughts on “So, how’s Rage 2?”

  1. I’m curious also, but I’m going to wait and see if the price drops. I would have bought it right away if it had multiplayer.

  2. I’ve been playing it the last couple of nights. My initial impressions are: it’s heads and shoulders better than the original Rage, it controls very well, the story and acting are solid but also kind of conventional at least so far, leans heavy on the combat and character movement (making use of wild super powers and such) for the core of its fun. Buy the standard version instead of the Deluxe edition to save $20 (that’s still $60 though). You may want to remap some controls if you’re playing with keyboard and mouse, as I found the Dash Dodge mechanic hard to pull off with my left hand with the default setup.

  3. Don’t ask me, I’m still s-l-o-w-l-y grinding Legendaries in Anthem. (And more importantly, am lacking the time to hit a new game hard at the moment.)
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    The complaints I’ve heard, are that the core game is only 10-12 hours long, that the narrative exists solely as an excuse to do cool overpowered things (mostly, this hasn’t been a complaint, but a warning to other people who might value narrative over fun) , that it needs random encounters while moving from cool location to cool location, driving needs more polish, and some locations are clearly placeholders for future content.
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    There’s a lot of love for the gunplay, the powers, the level design, and the sheer over-the-top “go crazy, have fun” gonzo of it all.

    1. Oh, and that you can go out and unlock nearly all the guns and powers right off the bat, without meatwalls or story constraints.

  4. The review I saw on it seemed to… dislike the voice acting for the main character. Also that the campaign was short (which seems odd for lack of multiplayer.)
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    I have been playing Days Gone. I have actually really enjoyed it. I would not recommend this one with kids around though. Blood, language, surprisingly little horror- at least beyond the horror of an apocalypse. The story has surprised me because while it does indulge some of the zombie tropes (crazy military somewhat) it actually seems to be lacking the nihilistic feel a lot of the story driven apocalypse games have had recently.

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