Bonkeys [GURPS 4e]

Bonkeys [150] – Google Docs

Bonkeys [150]

Stats: IQ +1 [20], Per +1 [5]

Advantages: Blunt Claws [3], Intuition [15], Magery 2 [25], Visualization [10]

Meta-trait:  Skeletal Corpse (GURPS Zombies, page 69 {[base 13]; improve Appearance to Hideous [+9], remove Fragile (brittle) [+15], improve Unhealing to (healed with bone marrow & magic) [+10]} [total cost 47]

Skills: Electronics Operation/TL -12 (Security) (IQ+1) [4], Lockpicking/TL-12 (IQ+1) [4], Observation-12 (Per) [2], Research/TL-12 (IQ+1) [4], Search-12 (Per) [2]

Spells: Lend Energy (IQ+1) 12 [2], Lend Vitality (IQ+1) 12 [2], Minor Healing (IQ+1) 12 [2], Apportation (IQ+1) 12 [2], Lockmaster (IQ+1) 12 [2]

Quirks: Attentive [-1], Staid [-1]

Perks: Can use claws as Lockpicking/Electronic Operation tools [1]

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