So. It might surprise some of you to hear that, back in the day, I had a certain reputation for sometimes writing somewhat odd things. I know, I know. One wonders how such scandalous rumors could possibly start.
Continue reading In Nomine Revisited: Flying Albino Flaming Bouncing Cyborg Subterranean Cave Monkeys… OF DOOM!!!!! [In Nomine]Tag: gurps in nomine
GURPS In Nomine Revisited: Swedenborg-1
Swedenborg-1 [Quantum 7]
If this parallel could have a ranking higher than Z-10, it would — which, given the apparently unremarkable nature of the alternate, might seem odd to the casual researcher. When originally surveyed, Swedenborg-1 got misclassified as a (relatively common) alternate where parachronics had not been invented: its lack of mana was likewise not particularly noteworthy. What research was done mostly hoped to determine whether it was what echoes turn into when they hit 1998.
This fortunately meant that there were relatively few people on Homeline present on Swedenborg-1 when it became apparent that the alternate in fact was dominated by two factions of supernatural entities that not only resembled traditional “angels” and “demons:” they referred to themselves as angels and demons, and had the raw power and supposed history to back up their claims. This in itself might not have made Infinity panic, but the demonstrated proof of an afterlife (on Swedenborg-1, at least) did. Fortunately for the Secret, no-one from Homeline had actually died yet on the timeline; and a full retreat and quarantine has given the I-Cops the hope that the inhabitants remain ignorant of the universes outside their own.
At least, that’s what the I-Cops hope.
Swedenborg-1, 2008
Current Affairs
An epic war between “Heaven” and “Hell” rages beyond the notice of the mundane world.
Divergence Point
Officially: 1998, with the non-invention of parachronics. Unofficially, arguably anywhere from 14,000 BC to the Big Bang.
Major Civilizations
Western (Empire with rivals), Chinese (empire), Orthodox (Empire with rivals), Indic (Empire)
Great Powers
People’s Republic of China (Ogliarchy, CR5), Republic of India (representative democracy, CR4), Russian Republic (Dictatorship, CR3), United Kingdom (representative democracy, CR3), United States of America (representative democracy, CR3)
Worldline Data
TL: 8
Quantum: 7
Mana Level: none (standard); normal (nonstandard)
Centrum Zone: Red
Infinity Level: Z10
On the surface, the world seems normal enough; like many timelines that apparently had the lack of parachronics as its divergence point, it suffered from terrorist attacks in the beginning of the new millennium and is still dealing with the consequences of the same, over half a decade later. The USA remains the most powerful nation on the planet, although — again as usual — both the PRC and the ROI are gearing up to be rivals (in this particular alternate, the USA appears likely to eventually ally with the latter against the former). No world wars appear to be looming, but the usual brushfire conflicts over poor resource allocation show no sign of disappearing.
This is all a façade.
Infinity does not know whether or not the supernatural inhabitants of Swedenborg-1 are in fact “angels” and “demons” who serve either “the Seraphim Council” or “Lucifer;” while the theologies of the various religions remain the same in both this timeline’s and Homeline’s, the mythologies are only superficially similar. What evidence has been gathered from either of the two factions (plus a third, much weaker one, which mostly seems made up of supernatural entities usually associated with various polytheistic religions) suggests that Heaven and Hell are largely content to ignore human religions and institutions except where they might impact their own private War. While there are profound philosophical and ethical differences between the two factions, apparently members of one are capable of moving to the other — and do so on a regular basis.
The most common supernatural entities to be found on Swedenborg-1 are angels and demons. There seem to be various “breeds” of both, complete with common supernatural abilities. The verified examples of same include: lie detection, mental domination, the ability to track anyone anywhere, hyper-reflexes, entropy control, perfect empathy, emotional domination, detection of moral transgressions, forced loyalty, body possession, mind control, perfect awareness of relationships, and psychic vampirism. Sub-faction leaders (called “Archangels” and “Demon Princes” by locals; Infinity simply refers to them as “gods”) also offer a large number of specialized abilities of varying power. There are also numerous human servants, including post-mortem ones. The mortals’ (and Undeads’) abilities are usually much weaker, but still formidable.
Outworld Involvement
Normally, Infinity would simply ban all contact with Swedenborg-1 and be done with it. Unfortunately, the timeline is a place where literal miracles occur on a regular basis. If the resources there could be tapped, the payoff could be nigh-unlimited. The I-Cops thus compromise by allowing a bare trickle of researchers (as in, one at a time) to visit the timeline precisely long enough to set up particular experiments, then return. The current (indeed, only) research focus is on developing a reliable method of detecting supernatural entities; once that happens, Infinity hopes to be able to risk more missions on Swedenborg-1. Whether or not the Cabal is active on this timeline is a question of some interest to Infinity, and particularly I-SWAT (who is not so much rumored to recruit from this timeline as it is simply been assumed that such recruiting is happening).
While Centrum knows about Swedenborg-1 it apparently fears it: once its nature was discovered, Centrum immediately abandoned all of its non-portable equipment and evacuated on the spot. Infinity is worried that at least one Centran has died on Swedenborg-1, which might mean that Homeline’s own information quarantine was doomed before it started.
Other Swedenborgs
There are currently five Swedenborg-type timelines found and identified as such. All are Q7, and the other four known are paired interestingly. On Swedenborg-2 and -3, the difference between the Heaven and Hell factions is much more sharply defined; Heaven seems to be winning their War in Swedenborg-2, while Hell is steadily more powerful in Swedenborg-3. In contrast, in Swedenborg-4 and -5 the difference between the two factions is much blurrier. On Swedenborg-4, this has resulted in a fairly run-down alternate world; but in Swedenborg-5 the general mood is much brighter.
What Infinity does not know yet is that there are at least two more worlds that should be designated as Swedenborg. One is misfiled as Reality Taiping-3 (Q7), due to the existence and survival of a Taiping kingdom. In reality, it is a timeline where the faction leader “Lucifer” was victorious: Infinity knows it mostly as an inexplicably degrading alternate where entropy keeps increasing in bizarre ways. The second is a world where one particular faction sub-leader was destroyed in 1008 AD instead of another: unknown to Infinity, Centrum has misfiled it as Minus One/Y/2000.12.21, and thinks of it as merely being a steampunk alternate with an odd amount of not-precisely-recognizable technology.
The material presented here is my original creation, intended for use with the In Nomine and GURPS systems from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
In Nomine and GURPS are registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.
In Nomine Revisited: Zachariah, Cherub Angel of Hobos.
Continue reading In Nomine Revisited: Zachariah, Cherub Angel of Hobos.Zachariah
Cherub Vassal of Trade
Angel of Hobos
Corporeal Forces: 5 Strength: 9 Agility: 11
Ethereal Forces: 4 Intelligence: 8 Precision: 8
Celestial Forces: 5 Will: 8 Perception: 12
Word-Forces: 8
Vessel: youngish human male/4, +2 Charisma
The Malakite [GURPS In Nomine 4e]
Malakite
Race: Malakite of War (Angel)
Attributes [260]: ST 14 [40], DX 14 [80], IQ 15 [100], HT 14 [40]
Basic Lift 39, Damage 1d/2d, Basic Speed 7
Social Background: TL: 8 [0], Cultural Familiarities: Western, Languages: English (Native) [6]; French (Native) [6].
Advantages [506]: Alternate Form (Celestial Form) [87]*, Alternate Identity (Legal) [5], Appearance (Attractive) [4], Cannot Fall [5], Combat Reflexes [15], Damage Resistance (3) [15], Danger Sense (No Roll Required) [25], Detect (Celestial Disturbance) (Common) [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Essence Control (9) [24], Immune to Trauma [20], Non-Reciprocal Damage [30], Power Investiture (Celestial) (3) [30], Power Investiture (Corporeal) (3) [30], Power Investiture (Ethereal) (3) [30], Regeneration (Slow: 1HP/12Hr) [10], Resistant (Disease) (Occasional) (Immunity) [10], Rites (2) [4]**, Symphonic Knowledge (Honor) [30], Temperature Tolerance (10) [10], Trained By A Master [30], Unaging (Can still appear to age) [15], Very Fit (Doesn’t Fatigue) [15] Continue reading The Malakite [GURPS In Nomine 4e]
GURPS In Nomine Revisited: Sin’an.
Sin’an 8/12 pt
Primary Skill: Sin’an
Secondary Skills: Body Language, Tactics
Optional Skills: Acrobatics, various melee weapons, Shield
Maneuvers: Breakfall, Disarm, Elbow Strike, Ground Fighting, Knee Strike, Stamp Kick (1pt), Sweeping Kick
Cinematic Maneuvers: Roll With Blow
Cinematic Skills: Blind Fighting, Immovable Stance, Push, see below
(At the GM’s option, Sin’an adepts might also buy Extra Hit Points; this would be appropriate even for non-cinematic practitioners of the style.)
At its most basic, Sin’an is an unarmed style, but students also often study hand weapon techniques and shield use. Sin’an focuses on controlling the battlefield, and making good use of the ground; a user of Sin’an will often prefer to enter close combat, grapple, and then either throw or slam his opponent down. Sin’an also teaches attacks that are useful when grappling. Though not part of the main martial style, Sin’an teachers who also teach weapon skills often provide a good overview of those weapons’ close combat techniques. Continue reading GURPS In Nomine Revisited: Sin’an.
Hypezokos, Impudite of Fate [GURPS IN NOMINE]
Ah, I remember this one. To explain the joke: the Archangel of Flowers for In Nomine is called Novalis, and she is a happy-shiny, sweet, hippie kind of Archangel. Her angels, are in fact, required to avoid committing any acts of unnecessary violence.
But there are so many complexities inherent in the term ‘unnecessary.’ I regret that the line effectively stopped being supported before it was her turn for a full write up; I had such plans for that Archangel. Especially the part where I wrote up Novalis to be the most avowedly anti-Communist Archangel in Heaven. It would have been a glorious battle in playtest.
Alas.
Hypezokos (Impudite of Fate) – Google Docs
Continue reading Hypezokos, Impudite of Fate [GURPS IN NOMINE]
In Nomine Revisited: Basic Celestial conversion (GURPS In Nomine) (4E).
Basic Celestial (GURPS 4E) – Google Docs
I ran across this while looking for something else: back in the day, I went ahead and converted the basic stats for celestials (angels and demons, basically) in GURPS In Nomine from 3rd to 4th edition. I also converted a bunch of Servitor Attunements and whatnot; I should collate them and put them up, too. Something to work on.
Continue reading In Nomine Revisited: Basic Celestial conversion (GURPS In Nomine) (4E).