One of the nastier groups I created for In Nomine. Not least because I had to consciously keep myself from winding them up for self-destruction. I usually do, for the awful ones. But player-characters have got to work for their wins sometimes…
Continue reading In Nomine Revisited: The Cabal of Procurers.
Found this while looking for something else. Okay, while ego-googling. But it was pretty good and got a good reaction, so I guess the ego-googling… worked?
Continue reading In Nomine Revisited: Mastema, Habbalite Duke of Envy
But GMing dreamscapes is hard. The problem isn’t thinking up weird things; it’s describing them. Especially when the iconography that makes sense to me doesn’t make sense to everybody else, or sometimes anybody else. I’m not entirely sure that I properly considered the inherent difficulties of this In Nomine campaign, honestly.
Well, at least we’re having fun.
For the game I’m running. Not quite canonical, in other words.
Continue reading In Nomine Tether: The HPLHS Store (Flowers)
Huzzah. Spent a day or so writing up a couple of In Nomine characters (Servitors of Dreams) for the two people who haven’t really played this game yet. Putting it up here because, hey, In Nomine stuff. Besides, this way it’s handy cross-platform.
The Temptations of YHVH
It’s usually safe to assume that any book that’s currently in Yves’ Special Collection doesn’t exist anywhere else – provided, of course, that the Main Enemy didn’t write it. Destiny works in strange and mysterious ways, and its Servitors do their best to add efficiency to the mix. They tend to enjoy virtually perfect records in tracking down almost all of the really dangerous tomes (‘dangerous’ in the sense of ‘semantic equivalent of a neutron bomb, with a yield to match’). They are, in fact, nigh-infallible in that regard.
Please note that a good number of qualifiers were used in the above paragraph. The Temptations of YHVH is the reason why: the Damned book doesn’t want to stay in one place.
Continue reading In Nomine Revisited: The Temptations of YHVH.
Some of the most fun things I ever did on the old In Nomine email lists was to hurt people’s heads by taking details about the game world to their logical conclusions. I feel no shame in this. It was good for them!
Continue reading In Nomine Revisited: Rikbah, Mercurian of Lightning.
There is a section of Hades that was clearly designed and laid out to be a seaport, complete with an artificial harbor and coastal fortifications. There is, of course, no ocean in the celestial plane – at least, no ocean now – so the Port District instead looms over a barren plane of rock, stretching all the way to the metaphorical horizon. This being Hell, any useful equipment or materials were carted off long ago; but the buildings themselves remain. And of them, Fort Kanaloa is easily the most important.
It is not a particularly well-favored building, seeing as it was clearly designed to be the primary defense of the port in case of a seaborne invasion by Heaven*. The fort stretches for easily several miles, taking up the entirety of what was once a breakwater and is now a sheer cliff, and its dirty grey stone barely contrasts against Hades’ ever-present smog. There are no real windows, only narrow gaps in the walls where unknown weapons presumably were once kept.
Continue reading In Nomine Revisited: Fort Kanaloa