Gunther Schmidt [GURPS 4e]

Gunther Schmidt – Google Docs

Gunther Schmidt [600 pt]

 

Race: Human Psion

Attributes [240]: ST 13 [30], DX 14 [80], IQ 14 [80], HT 12 [20], HP 18 (Hit Points includes +5 from ‘Extra Hit Points’), Will 16 [10], Per 16 [10], FP 12, Basic Speed 7 [10]

TL: 7 [0]

Languages: English (Native) [6]; German (Native) [0]; Russian (Native) [6]. Continue reading Gunther Schmidt [GURPS 4e]

Inner Mitten Fasting [GURPS 4e].

Inner Mitten Fasting

[7/9, plus Psionics]

 

A deliberate corruption of immer mitten festung (German for “Always in the middle of the fortress”), this particular martial art was put together by a black ops CIA project in the 1950s to train up its East German psionic espionage assets.  The original goal was the usual telepathic deep viewing network, of course; but it turned out that the recruitable psions in that part of the Iron Curtain were mostly telekinetics, instead of telepaths.  The CIA shrugged, and started training up psychokinetic assassins instead.

Continue reading Inner Mitten Fasting [GURPS 4e].

Rexdentium [GURPS 4e]

Rexdentium – Google Docs

Rexdentium [800 pt]

Race: Humanoid-shaped collection of teeth

Attributes [220]: ST 12 [20], DX 12 [40], IQ 16 [120], HT 12 [20]

HP 13 [2], Will 16, Per 16, FP 18 [18]

Social Background
TL: 8 [0]
Cultural Familiarities: Western (Native) [0].
Languages: Egyptian (Native) [4]; English (Native) [0]; Greek (Native) [4]; Hebrew (Native) [4]; Latin (Native) [4]; Russian (Native) [4]. Continue reading Rexdentium [GURPS 4e]

Ghost [GURPS 4e]

Ghost – Google Docs

Ghost [600pt]

 

Name: Ghost

Race: Human

Attributes [225]: ST 12 [20], DX 16 [120], IQ 13 [60], HT 12 [20], HP 12, Will 13, Per 14 [5], FP 12

TL: 8 [0]

Cultural Familiarities: All

Languages: Arabic (Accented) [2]; French (Accented) [2]; German (Accented) [2]; Hindustani (Accented) [2]; Japanese (Accented) [2]; Latin (Accented) [2]; Mandarin (Accented) [2]; Spanish (Accented) [2].

Advantages [406]: Appearance (Attractive) [4], Breath-Holding (1) [2], Catfall [10], Combat Reflexes [15], Common Sense [10], Cultural Adaptability [10], Damage Resistance (1) [5], Danger Sense [15], Eidetic Memory [5], Fit [5], Independent Income (5) [5], Jumper (World) (New Worlds; No Concentration; No Fatigue; Tracking) [205], Language Talent [10], Lightning Calculator [2], Nictitating Membrane (1) [1], Night Vision (1) [1], Regeneration (Slow: 1HP/12Hr) [10], Resistant (Disease) (Common) (Immunity) [15], Silence (1) [5], Social Chameleon [5], Unaging [15], Versatile [5], Voice [10], Wealth (Wealthy) [20] Continue reading Ghost [GURPS 4e]

“Mountains of Madness featuring John Williams” [GURPS 4e]

“Mountains of Madness featuring John Williams” – Google Docs

“Mountains of Madness featuring John Williams” Tenth Anniversary Soundtrack (2021)

 

Mountains of Madness (directed by Guillermo del Toro; starring George Clooney, Octavia Spencer, Gary Oldman, and Kristen Stewart) was one of the highest-grossing films of 2011 on Homeline. Del Toro even managed to score John Williams for the soundtrack, which (as usual) netted Williams an Academy Award nomination.  It’s widely considered to be one of Williams’ better work; the ‘Main Theme’ in particular somehow manages to be simultaneously peppy, pulpy, and deeply creepy, all at once. The tenth anniversary commemorative soundtrack is itself rather nice, with charmingly retro things like physical artwork — and an actual compact disc inside!  The whole thing has “collector’s item” stamped all over it. Well, not literally, because that would be crass.

Continue reading “Mountains of Madness featuring John Williams” [GURPS 4e]

Bonkeys [GURPS 4e]

Bonkeys [150] – Google Docs

Bonkeys [150]

Stats: IQ +1 [20], Per +1 [5]

Advantages: Blunt Claws [3], Intuition [15], Magery 2 [25], Visualization [10]

Meta-trait:  Skeletal Corpse (GURPS Zombies, page 69 {[base 13]; improve Appearance to Hideous [+9], remove Fragile (brittle) [+15], improve Unhealing to (healed with bone marrow & magic) [+10]} [total cost 47]

Skills: Electronics Operation/TL -12 (Security) (IQ+1) [4], Lockpicking/TL-12 (IQ+1) [4], Observation-12 (Per) [2], Research/TL-12 (IQ+1) [4], Search-12 (Per) [2]

Spells: Lend Energy (IQ+1) 12 [2], Lend Vitality (IQ+1) 12 [2], Minor Healing (IQ+1) 12 [2], Apportation (IQ+1) 12 [2], Lockmaster (IQ+1) 12 [2]

Quirks: Attentive [-1], Staid [-1]

Perks: Can use claws as Lockpicking/Electronic Operation tools [1]

Continue reading Bonkeys [GURPS 4e]

Crystallized Seasons [GURPS 4e]

Crystallized Seasons – Google Docs

Crystallized Seasons

 

Cost: $25 to $250, depending on the supply

 

The seasons of the year have occult significance in mana-rich worlds, of course: and in some places (typically, high-mana areas) the change from one season to the next can cause the old season to more or less crystallize out of the air.  This turns them into limited-college Manastones (GURPS Magic, pg 70), with the caveat that mages cannot actually create Crystallized Seasons: they’re the equivalent of a renewable resource, like bat guano.  And, like bat guano, if somebody wants to collect the stuff regularly they’re going to have to be careful about it. Over-mining the areas where Crystallized Seasons occur can wreck it for further exploitation.

Continue reading Crystallized Seasons [GURPS 4e]

Husks [GURPS 4e]

Husks – Google Docs

Husks [0]

 

Stats: ST +1 [10], DX +1 [20], IQ -5 [-100], HT +2 [20], Will -3 [-15], Per -3 [-15], Basic Speed 6 [5]

Advantages: Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Eidetic Memory [10], Elastic Skin [20], Hermaphromorph [5], Immunity (Metabolic Hazards) [30], Injury Tolerance (Homogenous) [40], Magery 0 [5], Unaging [15]

Disadvantages: Automaton meta-trait [-85], Magic Susceptibility 5 [-15]

In their natural form, Husks look like sexless humanoids with short head hair and eyebrows.  Left to themselves, Husks simply wait wherever they were placed last; they have no inherent skills of their own (including survival skills), but then again they last indefinitely.  Strictly speaking, they’re not even alive. Certainly they don’t have organs or blood as we understand the term. They reproduce by budding, but it requires the active intervention of somebody sapient to start the process.

Continue reading Husks [GURPS 4e]

Grinning Bob [GURPS 4e]

Grinning Bob – Google Docs

Grinning Bob
Ghost

Attributes [15]: ST 10, DX 10, IQ 10, HT 10, HP 10, Will 13 [15], Per 10, FP 10

Advantages [191]: Charisma (1) [5], Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Immunity (Metabolic Hazards) (Very Common) [30], Insubstantiality (Always On) [40], Invisibility (Electromagnetic) (Substantial Only) [36], Smooth Operator (1) [15], Unaging [15]

Disadvantages [-74]: Bad Temper (12 or less) [-10], Callous [-5], Compulsive Behavior (Murderer) (12 or less; 15 or less) [-7], Loner (12 or less) [-5], Mute (Substantial Only) [-22], Obsession (Living) (Long-Term Goal) (12 or less) [-10], Sadism (12 or less) [-15]

Quirks [-1]: Trademark (Pumpkins) [-1]

Skills [19]: Acting IQ/A – IQ+0 10 [1]*, Enthrallment (Persuade) Will/H – Will+2 15 [12], Enthrallment (Suggest) Will/H – Will-1 12 [2], Public Speaking IQ/A – IQ+3 13 [4]*/**

 

*Includes: +1 from ‘Smooth Operator’
**Includes: +1 from ‘Charisma’

Stats [15] Ads [191] Disads [-74] Quirks [-1] Skills [19] = Total [150]

Continue reading Grinning Bob [GURPS 4e]