Quote of the Day, …Well, Of COURSE Crowdfunding Is All About The Money edition.

I am honestly amazed that this isn’t more obvious:

…the most successful crowdfunding projects aren’t charities. They’re ventures that produce something people wish they could buy.

Maybe it’s because most of the Kickstarter projects I’ve backed have been gaming-related, or just basic geekery.  I’m very comfortable with the idea that advances in manufacturing and communications have reached the point where we can link up several hundred people in this country and turn time, money, and resources into a limited-edition print of Dogs Playing D&D. But apparently the company itself is at best startled, but much more likely worried, that more people are going to be using Kickstarter as much for the commerce as the art.

Which is a shame. I mean, Kickstarter is a wizzo way for me to pick up stuff that I didn’t know that I wanted until I saw it.  I am truly sorry to hear that this bothers people… as long as being sorry to hear that doesn’t require me to change my habits, of course.

Moe Lane

Coming down to the *wire* on the TimeWatch Kickstarter.

I know, I know: those of you who don’t play RPGs are bored.  To which I reply: neener, neener, I want this book in full color*.  Besides, it beats obsessing over international news, which is awful right now and getting worse.

Moe Lane

*I also want the opportunity to pitch some of my ideas and writing on this to the people running what has suddenly become a rather more open and content-hungry project, so it’s in my best interest if they’ve got a whole bunch of space that needs filling with words, yes-no?

Now, what we have here is an interesting TimeWatch Kickstarter dilemma.

We’re at the 23 hour-mark-and-counting before the end of the TimeWatch Kickstarter; the current pledge total is just below $82K. At $85K a new stretch goal opens up: to wit, a 96 page Guide to the Annotated Timeline supplement. If it unlocks, a backer at my existing level gets the PDF for free, and the printed copy for an extra $20 (as an ‘add-on’).  So: if I toss in that $20, the Kickstarter will be $20 closer to the total; but if the Kickstarter does not hit its total, then I will have to take that $20 and hopefully apply it towards another add-on (but if I had wanted that hypothetical add-on in the first place I’d have simply increased my backing in the first place), or go to a higher tier at the last second.

It’s a definite exercise in game theory, no?  What’s my optimal strategy, here?