Found here. Short version: playtesting your RPG game or campaign beforehand is good. And yes, you still have to say that. Still.
Tag: pj lifestyle
My PJ Lifestyle piece on the Nature of Evil in rPGs.
Found here. Short version… the article is less pretentious than the title, I swear. It’s just a bit on how hard it is to actually program for truly evil computer RPG gameplay.
My PJ Lifestyle piece on GM ‘gifts’ to players is up.
Found here. Short version: GMs shouldn’t always give gifts with strings attached. But it can be great fun when done properly.
My PJ Lifestyle piece on *other* things to invent in a time-travel RPG.
Found here. Short version: sure, everybody invents gunpowder. But have you ever thought about the advantages of wire-drawn iron nails? Because a steady supply of those will make you popular, really really fast…
My PJ Lifestyles article on campaign cartography.
Found here. Short version: it’s about maps in RPGs, which will of course immediately spark an animated discussion about maps in RPGs, because people who play RPGs love them some maps. Seriously, it’s not quite universal, but the odds are good that any given gamer has, at some point, sat down and drawn a map or two. Or twenty.
It is the way of my people.
My PJ Lifestyle piece on kids in RPGs.
Found here. Short version: you’d expect that you’d see kids more often in tabletop RPGs. I mean, they’re pretty much ubiquitous in real life.
Mr PJ Lifestyle piece on smuggling in RPGs.
Found here. Short version: it’s a great way to complicate your players’ lives. And they don’t have to even be playing bad people in order to be smugglers, either! I mean, look at the Underground Railroad, or those people who smuggled Bibles into Communist nations (still do, when it comes to North Korea).
My PJ Lifestyle piece on wars and RPGs.
Found here. Short version: wars can be useful justifications for stuff. Also, complete and total nuisances. Which can also be useful for GMs.
My PJ Lifestyle piece on killing your bard properly.
Found here. Short version: …let’s face it, bards die easily in a lot of RPGs. You might as well get something out of it.
My PJ Lifestyle piece on introducing guns in your RPG is up.
Found here. Short version? …Comments traffic gold, baby. Comments traffic gold. Which was not the reason why I wrote the article, but people do love to discuss how and when to introduce firearms into your fantasy RPG campaign.