Damn.
Damn.
Most VR games, for many resons, are single player experiences. We’ve gone into why a couple times; what I understand from those trying to plough up this space is that the current rate of hardware adoption alone makes a multiplayer offering a dangerous proposition. But we’re also still figuring out what it means for a single person to be ensouled in that place, mapping our perceptions and actions to it in a way that is believable and not nauseating. A multiuser space has challenges on top of that. It also has a profound potential that Star Trek: Bridge Crew reveals with aplomb.
Continue reading Oh, wait: Star Trek: Bridge Crew is a VR Multiplayer game?