Gymnaste (16/18) [GURPS 4e]

Gymnaste – Google Docs

Gymnaste (16/18)


This martial art clearly derives from the antics of clowns, acrobats, tumblers, and other physical entertainers.  It’s a rather showy martial art, but one that should not be discounted; in combat, a Gymnaste practitioner can thoroughly confuse an opponent simply by moving in ways that trained swordsmen find unfamiliar. And certainly anyone who is skilled in Gymnaste will have excellent hand-eye coordination, fine motor control, and a thorough familiarity with knives.


A cinematic Gymnaste adept will have Weapon Master, extremely high DX, and the ability to more or less turn anything into a thrown weapon.  Also: while not strictly cinematic, many mages who specialize in entertainment also learn this style.

Skills: Acrobatics, Dancing, Hobby: Juggling, Knife, Main-Gauche, Sleight of Hand, Throwing, Throwing (Knife), Wrestling


Optional Skills: Innate Attack (Projectile)


Maneuvers: Acrobatic Stand, Breakfall, Evade, Feint (Knife), Trip


Cinematic Maneuvers: Dual-Weapon Attack (Knife)


Cinematic Skills: Throwing Art


Perk: Can use Feint with Dancing


The material presented here is my original creation, intended for use with the In Nomine and GURPS systems from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

In Nomine and GURPS are registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


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