Found here. Short version: it’s a great way to complicate your players’ lives. And they don’t have to even be playing bad people in order to be smugglers, either! I mean, look at the Underground Railroad, or those people who smuggled Bibles into Communist nations (still do, when it comes to North Korea).
One thought on “Mr PJ Lifestyle piece on smuggling in RPGs.”
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There is a fourth category: The escapist ability to “fork” with a petty bureaucrat and suffer no real consequences.
From squirrels in your pants to a rubber phallus tucked discretely into an inside-the-waistband holster, there is no no law against whatever it is that you’re doing. Which will only aggravate the flunky all the more.