Found here. Short version: playtesting your RPG game or campaign beforehand is good. And yes, you still have to say that. Still.
2 thoughts on “My PJ Lifestyle piece on playtesting.”
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Found here. Short version: playtesting your RPG game or campaign beforehand is good. And yes, you still have to say that. Still.
Comments are closed.
I’m a big believer in playtesting the hell out of rules.
If I’ve got a big nasty bad, I’ll likely do a solo runthorough of the players picking a fight to see how things are likely to play out.
I imagine a single scripted session for a con slot is valuable, but don’t have any personal experience doing it.
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A campaign, OTOH, is a story created by a sequence of decisions. (And it’s rare I can get out of the first session without someone walking away from the obvious plot hooks and glomming onto something entirely different.) Trying to playtest a campaign would just be running two separate campaigns that happened to start with the same introduction.
I will say, it’s darn nice of Ed Driscoll to drop plugs for your DM posts on Instapundit.