The Second Republic in 2250, Part 1 (Fermi Resolution)

Getting some text in for the stretch goal adventure.

The Second Republic in 2250

By now, the United States and Canada have begun to move out of its core areas to recolonize the Northeast. The mutagenic curses of the previous century still remain, but the mermen and ghulmen are now in their sixth generation. The nagging fear that they will turn into the ravening or calculating monsters of legend has finally subsided. The oldmen of Canada similarly have come to terms with their affinity for necromancy, finding an ethical arcane path forward. Second Republic necromancers are second to none, and their exorcists are the best on the East Coast.

They have to be. While the entire Eastern Seaboard suffered horribly in the dawn of the First Age, the decade-long war between the United States and the Princes produced localized, bizarre horror-landscapes that are still being Soothed and redeemed. The population is a fraction of what it was, and is somehow not increasing quickly enough for a pre-technological culture that encourages large families. The core areas of the Second Republic are Rhode Island, Long Island, and the St. Lawrence River valley: outside them is a sparsely-populated hinterlands that are at best half-wild, full of determined settlements and a few small towns. The great projects for the Second Republic at this time are the reclamation of Boston and Toronto; there’s always work for somebody willing to traipse through urban desolation for salvage and information. It’s good-paying work, too. The folk of the Second Republic drive hard bargains, but fair ones.

Just don’t mind how they look. They literally cannot help it, and by now it’s just… how they look, that’s all. They’re not evil, and they’re certainly not mean.