I’d love to tell you how XCOM 2 plays, except that I’m nowhere near the specific level of notoriety necessary to be able to score advance reviewer copies of the hot new video games. Trust me: I’m as broken up as you are about that particular slight to my reputation. Possibly even more so.
Still, three weeks isn’t so bad. It’s better than four weeks, which is what it was last week. You gotta accentuate the positive, if you know what I mean.
PS: As I understand it, XCom 2’s plot is “Imagine that the aliens showed up like they did in XCOM: Enemy Unknown, only you weren’t there to create that awesome base and team that kicked their butts. This is the world that they made.” …This works for me as an explanation, actually. It’s really rather flattering.
One thought on “Three weeks until XCom 2.”
I downloaded the Long War mod for XCOM last week, still haven’t played it much. I’ve been playing Faster Than Light a lot instead. Lots o fun.
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