Three weeks until XCom 2.

I’d love to tell you how XCOM 2 plays, except that I’m nowhere near the specific level of notoriety necessary to be able to score advance reviewer copies of the hot new video games.  Trust me: I’m as broken up as you are about that particular slight to my reputation.  Possibly even more so.

Still, three weeks isn’t so bad.  It’s better than four weeks, which is what it was last week. You gotta accentuate the positive, if you know what I mean.

Moe Lane

PS: As I understand it, XCom 2’s plot is “Imagine that the aliens showed up like they did in XCOM: Enemy Unknown, only you weren’t there to create that awesome base and team that kicked their butts. This is the world that they made.” …This works for me as an explanation, actually. It’s really rather flattering.

So, XCOM 2 is looking totally sweet.

I had not, in point of fact, seen this yet.  But it looks totally awesome. Mind you, I’d like to have it explained how my ultimately powerful original XCOM team apparently got steamrollered, because they were all pure, Grade-A BAMFs who could explode alien skulls just by looking at them, but sequels are gonna sequel.

I should maybe start doing some of these trade shows, if only I could convince somebody to send me.  Still. XCOM 2 is gonna be fun.