In Nomine Revisited: Nothing, Ethereal God of Atheists.

One of the entertaining things about In Nomine world-building for me was playing with the way that the core game concept could handily scupper the materialist-scientific worldview. As I would sometimes point out: in that campaign universe the most insightful and accurate theorist in the 20th Century when it came to the origins of the human race was Erich von Daniken. You can get some entertaining campaign seeds that way, particularly when your players are trying to make sure that the laws of physics keep ‘working’ properly around the unaware human researchers.

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In Nomine Revisited: The US Capitol Rotunda Tether (Random/Wild)

The US Capitol Rotunda 

(Random/Wild)

You place your bets, and you take your chances.

The problem is that too many people on the corporeal plane have too many opinions on what the US Capitol in Washington DC is actually symbolic of. Normally, that would just ensure that no actual Tether would form at all, but even a low probability result can come up sometime. In this case, the Symphony’s solution to the problem was to create a Tether that sequentially links to all of the even marginally-likely Superior-level Words: the Tether is not so much Forked as it is fractal.  The difficulty is that the locus cycles through the possible endpoints so quickly that its hapless users can and do end up at any number of celestial Principalities.  And there is no way to know where you’ll end up before you jump on through.

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In Nomine Revisited: Contagion.

This was originally going to be a bit of the Makatiel, Demon Prince of Disease writeup that I… well. Water under the bridge. Anyway, here it is.

Contagion

This group spawned after the death of Makatiel (Prince of Disease) in 1348 AD, and has grimly held on ever since. Its members were and are former Servitors of Disease who traded most of their freedom and dignity to Saminga (Prince of Death) in exchange for continued existence, and each and every one of them bitterly resents the trade. Seven mortal centuries have not been enough time to integrate them fully into Saminga’s service; even the Orphaned Word-Bound Servitors of Disease are distinctly considered second-class servants in the hierarchy of Death. So it was inevitable that these quasi-Outcasts would eventually form a society dedicated to recovering their former glory.

It is not entirely clear that Saminga is unaware of this group; or that, even if he did know about them, he would particularly care.

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In Nomine Revisited: Vasariah, Angel of Patriotism

I was mildly surprised that this didn’t need a lot more revision, after twenty years or so in the vault. Although I do admit to being surprised at how I made so very sure that Samuel Johnson took it on the chin. Ach, well, I’m sure Past Me had his reasons.

Vasiariah

Seraph Mistress of the Realms of Night

Angel of Patriotism

Corporeal Forces: 3 Strength: 6 Agility: 6

Ethereal Forces: 6 Intelligence: 12 Precision: 12

Celestial Forces: 6 Will: 12 Perception: 12

Word-Forces: 14

Vessel: middle-aged woman/3, middle-aged man/3

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In Nomine Revisited: Sizouse, Angel of Racing.

Sizouse

Ofanite of the Sword IST the Wind

Angel of Racing

Corporeal Forces: 4 Strength: 6 Agility: 10

Ethereal Forces: 5 Intelligence: 8 Precision: 12

Celestial Forces: 4 Will: 8 Perception: 8

Word Forces: 12

Vessel: human male/3

Skills: Detect Lies/2, Dodge/3, Driving/6, Engineering/3, Fighting/4, Large Weapon (sword/5, lance/2), Mechanic/5 (automobiles), Running/6, Tactics/2

Note: even if a particular campaign normally requires specialization for Driving, it is recommended that this restriction should not apply to Sizouse. Also, that ‘Driving’ in his specific case should include animals.

Songs: Healing (Corporeal/1), Light (Celestial/4), Motion (Corporeal/6, Ethereal/3, Celestial/6), Shields (Corporeal/4, Ethereal/3, Celestial/3)

Role: “Sid Parsons” (stock car mechanic/5, Status/4)

Attunements: Ofanite of the Sword, Mercurian of the Sword, Ofanite of the Wind, Scabbard, Passage, Angel of Racing

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In Nomine Revisited: Equinox.

Equinox

The equinoxes are special times for celestials.

Normally, a celestial will recover Essence at either sunrise or sunset, depending on whether they’re an angel or a demon. However, on the days of the vernal and autumnal equinoxes, celestials will instead generate Essence at the precise moment of the equinox, and will regenerate two Essence, not one. This is true for all celestials.  Outcasts, the Celestially Discordant, Renegades, Remnants, those in Limbo: everybody.

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GURPS In Nomine Revisited: Swedenborg-1

Swedenborg-1 [Quantum 7]

If this parallel could have a ranking higher than Z-10, it would — which, given the apparently unremarkable nature of the alternate, might seem odd to the casual researcher. When originally surveyed, Swedenborg-1 got misclassified as a (relatively common) alternate where parachronics had not been invented: its lack of mana was likewise not particularly noteworthy. What research was done mostly hoped to determine whether it was what echoes turn into when they hit 1998.

This fortunately meant that there were relatively few people on Homeline present on Swedenborg-1 when it became apparent that the alternate in fact was dominated by two factions of supernatural entities that not only resembled traditional “angels” and “demons:” they referred to themselves as angels and demons, and had the raw power and supposed history to back up their claims. This in itself might not have made Infinity panic, but the demonstrated proof of an afterlife (on Swedenborg-1, at least) did. Fortunately for the Secret, no-one from Homeline had actually died yet on the timeline; and a full retreat and quarantine has given the I-Cops the hope that the inhabitants remain ignorant of the universes outside their own.

At least, that’s what the I-Cops hope.

Swedenborg-1, 2008

Current Affairs

An epic war between “Heaven” and “Hell” rages beyond the notice of the mundane world.

Divergence Point

Officially: 1998, with the non-invention of parachronics. Unofficially, arguably anywhere from 14,000 BC to the Big Bang.

Major Civilizations

Western (Empire with rivals), Chinese (empire), Orthodox (Empire with rivals), Indic (Empire)

Great Powers

People’s Republic of China (Ogliarchy, CR5), Republic of India (representative democracy, CR4), Russian Republic (Dictatorship, CR3), United Kingdom (representative democracy, CR3), United States of America (representative democracy, CR3)

Worldline Data

TL: 8

Quantum: 7

Mana Level: none (standard); normal (nonstandard)

Centrum Zone: Red

Infinity Level: Z10

On the surface, the world seems normal enough; like many timelines that apparently had the lack of parachronics as its divergence point, it suffered from terrorist attacks in the beginning of the new millennium and is still dealing with the consequences of the same, over half a decade later. The USA remains the most powerful nation on the planet, although — again as usual — both the PRC and the ROI are gearing up to be rivals (in this particular alternate, the USA appears likely to eventually ally with the latter against the former). No world wars appear to be looming, but the usual brushfire conflicts over poor resource allocation show no sign of disappearing.

This is all a façade.

Infinity does not know whether or not the supernatural inhabitants of Swedenborg-1 are in fact “angels” and “demons” who serve either “the Seraphim Council” or “Lucifer;” while the theologies of the various religions remain the same in both this timeline’s and Homeline’s, the mythologies are only superficially similar. What evidence has been gathered from either of the two factions (plus a third, much weaker one, which mostly seems made up of supernatural entities usually associated with various polytheistic religions) suggests that Heaven and Hell are largely content to ignore human religions and institutions except where they might impact their own private War. While there are profound philosophical and ethical differences between the two factions, apparently members of one are capable of moving to the other — and do so on a regular basis.

The most common supernatural entities to be found on Swedenborg-1 are angels and demons. There seem to be various “breeds” of both, complete with common supernatural abilities. The verified examples of same include: lie detection, mental domination, the ability to track anyone anywhere, hyper-reflexes, entropy control, perfect empathy, emotional domination, detection of moral transgressions, forced loyalty, body possession, mind control, perfect awareness of relationships, and psychic vampirism. Sub-faction leaders (called “Archangels” and “Demon Princes” by locals; Infinity simply refers to them as “gods”) also offer a large number of specialized abilities of varying power. There are also numerous human servants, including post-mortem ones. The mortals’ (and Undeads’) abilities are usually much weaker, but still formidable.

Outworld Involvement

Normally, Infinity would simply ban all contact with Swedenborg-1 and be done with it. Unfortunately, the timeline is a place where literal miracles occur on a regular basis. If the resources there could be tapped, the payoff could be nigh-unlimited. The I-Cops thus compromise by allowing a bare trickle of researchers (as in, one at a time) to visit the timeline precisely long enough to set up particular experiments, then return. The current (indeed, only) research focus is on developing a reliable method of detecting supernatural entities; once that happens, Infinity hopes to be able to risk more missions on Swedenborg-1. Whether or not the Cabal is active on this timeline is a question of some interest to Infinity, and particularly I-SWAT (who is not so much rumored to recruit from this timeline as it is simply been assumed that such recruiting is happening).

While Centrum knows about Swedenborg-1 it apparently fears it: once its nature was discovered, Centrum immediately abandoned all of its non-portable equipment and evacuated on the spot. Infinity is worried that at least one Centran has died on Swedenborg-1, which might mean that Homeline’s own information quarantine was doomed before it started.

Other Swedenborgs

There are currently five Swedenborg-type timelines found and identified as such.  All are Q7, and the other four known are paired interestingly. On Swedenborg-2 and -3, the difference between the Heaven and Hell factions is much more sharply defined; Heaven seems to be winning their War in Swedenborg-2, while Hell is steadily more powerful in Swedenborg-3. In contrast, in Swedenborg-4 and -5 the difference between the two factions is much blurrier. On Swedenborg-4, this has resulted in a fairly run-down alternate world; but in Swedenborg-5 the general mood is much brighter.

What Infinity does not know yet is that there are at least two more worlds that should be designated as Swedenborg. One is misfiled as Reality Taiping-3 (Q7), due to the existence and survival of a Taiping kingdom.  In reality, it is a timeline where the faction leader “Lucifer” was victorious: Infinity knows it mostly as an inexplicably degrading alternate where entropy keeps increasing in bizarre ways. The second is a world where one particular faction sub-leader was destroyed in 1008 AD instead of another: unknown to Infinity, Centrum has misfiled it as Minus One/Y/2000.12.21, and thinks of it as merely being a steampunk alternate with an odd amount of not-precisely-recognizable technology.

The material presented here is my original creation, intended for use with the In Nomine and GURPS systems from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

In Nomine and GURPS are registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

In Nomine Revisited: Quinn, Mercurian Angel of Psychohistory.

Looking back at this one: dear goodness, but the headaches it’d cause for GMs.

Quinn

Mercurian Vassal of Lightning

Angel of Psychohistory

Corporeal Forces: 3 Strength: 6 Agility: 6

Ethereal Forces: 6 Intelligence: 12 Precision: 12

Celestial Forces: 5 Will: 9 Perception: 11

Suggested Word-Forces: 14

Vessel: human male/2

Skills: Computer Operation/3, Detect Lies/3, Dodge/3, Emote/1, Fighting/2, Knowledge (Psychohistory/6*, statistics/6, Research/1, Sociology/6), Move Silently/1, Ranged Weapons/2 (pistol), Savoir-Faire/1

*Psychohistory is defined, in this setting, as the prediction of future mass events and societal trends from existing data. It is not meant to predict the actions of specific individuals or events. Put another way, this skill will not tell you how many children you will have, or who will win the next Kentucky Derby, but it can tell you where the next war will be.

Songs: Empathy (Ethereal/1, Celestial/1), Fire (Ethereal/1), Friendship (Ethereal/1), Light (Celestial/3), Lightning (Ethereal/1), Machines (Ethereal/1), Memory (Celestial/1), Shadows (Corporeal/1), Shields (all/1), Submission (Corporeal/1, Celestial/1), Symphony (All/2), Tongues (Corporeal/3, Ethereal/5*), Truth (Ethereal/2)

*Free from Mercurian of Lightning Attunement

Role: “Isaac Flynn” (statistician/6, Status 5)

Attunements: Mercurian of Lightning, Seraphim of Lightning, Library Card, Vassal of Lightning, Angel of Psychohistory

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