In Nomine Revisited: Usul, Angel of Chocolate.

As I recall, the major objection to this one was that I made the Angel of Chocolate a dude. Don’t yell at me; yell at Frank Herbert. He’s the guy I was ripping off, after all.

Usul
Cherub Master of the Armies of God
Angel of Chocolate (with apologies to Frank Herbert)


Corporeal Forces: 5 Strength: 8 Agility: 12
Ethereal Forces: 6 Intelligence: 12 Precision: 12
Celestial Forces: 6 Will: 12 Perception: 12
Word-Forces: 17

Vessel: human male/5, Charisma +1

Skills: Dodge/6, Emote/6, Fast-Talk/3, Fighting/6, Knowledge (Chocolate/6, Biochemistry/6, Theology/3), Large Weapon/3 (Sword), Survival/6 (Desert), Savoir-Faire/3, Small Weapon/6 (Knife), Tactics/6

Songs: Affinity (Corporeal/6), Battle (Celestial/6), Charm (Corporeal/3, Ethereal/3, Celestial/6), Light (Celestial/6), Might (All/2), Motion (Celestial/6), Shields (All/6, virtuoso), Tongues (Corporeal/3, Ethereal/3) … and what’s rumored to be a very specific Pestilence (Corporeal/6) and Entropy (Corporeal/6).

Attunements: Cherub of the Sword, Seraph of the Sword, Mercurian of the Sword, Cherub of Flowers, Scabbard, Purity of Purpose, Holy Fortitude, Rock Hard, One to One, Transubstantiation, Smite, Synchronicity, Master of the Armies of God, Angel of Chocolate

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In Nomine Revisited: Tonics

Tonics
(Addiction cost: 3/level)

This type of drug is the latest thing to hit the streets: it’s going to be a while before the corporeal authorities can properly assess that it’s anything more than a particularly odd version of cocaine, though.  That’s not too surprising, however, as the DEA isn’t exactly set up for the analysis of supernatural and alchemical substances. …OK, that last bit is a lie: the DEA has the largest proportion of outsiders aware of the War of any American government organization outside of the Secret Service and.or the Library of Congress.  It’s just that every one of those outsiders is still trying to make up their minds about whether they should wreck their careers by talking to somebody else about all the weird stuff that they’ve been coming across (it should be amusing to see the inevitable cascade of mutual realization).

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‘Spin.’ (revisited)

I like to revisit ‘Spin,’ every so often. Particularly when I have a vague urge to run In Nomine again. This kind of scenario is basically a master-class on how a Mercurian of Destiny is supposed to resolve complex mortal problems; and without use of that handy time-reversal feature, too. Then again, if Heaven had had access to time-reversal then there wouldn’t have been an actual War in the first place.

In Nomine Revisited: Shalgiel, Demon of Snow.

Another school closing tomorrow. Yay.

Shalgiel
Impudite Knight of the Dead
Demon of Snow

Corporeal Forces: 4 Strength: 10 Agility: 6
Ethereal Forces: 4 Intelligence: 7 Precision: 9
Celestial Forces: 6 Will: 12 Perception: 12
Word-Forces: 6
Vessel/2 (small man, Charisma -1)

Skills: Dodge/3, Fighting/3, Knowledge (Meteorology/6, Psychology/3), Survival (Forest/2, Mountains/2, Arctic/6)

Songs: Blood (Ethereal/3, Celestial/1), Entropy (Ethereal/4), Form (Corporeal/3, Ethereal/3), Ice (Corporeal/2, Ethereal/2, Celestial/6), Motion (All/3), Sleep (Ethereal/6), Shields (All/3), Storms (All/6, Virtuoso), Tongues (Ethereal/6)

Attunements: Balseraph of Death (special: see below), Calabite of Death, Impudite of Death, Zombi, Vampiric Kiss, Demon of Snow

Continue reading In Nomine Revisited: Shalgiel, Demon of Snow.

In Nomine Revisited: Parpar.

Parpar
Primal Spirits

Corporeal Forces: 1 Strength: 1 Agility: 3
Ethereal Forces: 3 Intelligence: 6 Precision: 6
Celestial Forces: 3 Will: 6 Perception: 6

Elements: Life: Beasts

Affinities: Speed (primal), Obscurement (moderate)

Skills: Area Knowledge/1 (Marches), Dodge/5, Dreaming/3, Fighting/6, Flying/3, Language (Angelic/3, Varies/1), Move Silently/4, Survival/1 (The Marches), Tactics/1, Tracking/3

Songs: Ethereal Healing/3, Celestial Draining/1

Dread: Pointless cruelty/3 (3pt/level)


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In Nomine Revisited: Project Silence: DETACHMENT.

I know that this doesn’t make much sense, as written: it was based on an old concept that somebody else came up with for In Nomine. Think “Delta Green, but they’re fighting angels and demons, and it’s not quite so hopeless for Delta Green.” I had a friend asking around on it, though, so I might as well see how this works in the new system. (You can find the Project Silence stuff here.

Project Silence: DETACHMENT

Department of Collation
Office of Corporeal Observation
(Subdivision: North American Continent)
Commerce Park

Classification: NTN (Verification: SERAPH)

The following is a transcript of a meeting dated XX/XX/XX in Washington City, District of Columbia, the United States of America (precise corporeal space-time coordinates have been classified as NTN, Verification: SERAPH ARCHANGEL).  More complete dossiers on the participants are available upon request.  All Servitors of Trade, Revelations, Protection, Destiny, and Judgement cleared for this report are instructed to immediately report any and all encounters of the term “Project Silence: DETACHMENT” to their superiors.  Under no circumstances shall any cleared entity attempt to investigate said project further without full support from the appropriate agencies.

List of entities present at this meeting:

Continue reading In Nomine Revisited: Project Silence: DETACHMENT.

The Malakite [GURPS In Nomine 4e]

Malakite – Google Docs

Malakite
Race: Malakite of War (Angel)

Attributes [260]: ST 14 [40], DX 14 [80], IQ 15 [100], HT 14 [40]

Basic Lift 39, Damage 1d/2d, Basic Speed 7

Social Background: TL: 8 [0], Cultural Familiarities: Western, Languages: English (Native) [6]; French (Native) [6].

Advantages [506]: Alternate Form (Celestial Form) [87]*, Alternate Identity (Legal) [5], Appearance (Attractive) [4], Cannot Fall [5], Combat Reflexes [15], Damage Resistance (3) [15], Danger Sense (No Roll Required) [25], Detect (Celestial Disturbance) (Common) [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Essence Control (9) [24], Immune to Trauma [20], Non-Reciprocal Damage [30], Power Investiture (Celestial) (3) [30], Power Investiture (Corporeal) (3) [30], Power Investiture (Ethereal) (3) [30], Regeneration (Slow: 1HP/12Hr) [10], Resistant (Disease) (Occasional) (Immunity) [10], Rites (2) [4]**, Symphonic Knowledge (Honor) [30], Temperature Tolerance (10) [10], Trained By A Master [30], Unaging (Can still appear to age) [15], Very Fit (Doesn’t Fatigue) [15] Continue reading The Malakite [GURPS In Nomine 4e]

In Nomine Revisited: The Game: Vice Division.

The Game_ Vice Division – Google Docs

The Game: Vice Division

The official name is actually the Unnatural Vice Division, which sounds surreal until you understand what the Game means by it. Basically, both angels and demons can suffer from two different kinds of dissonance. There’s Word dissonance, which comes from a betrayal of the celestial’s Superior’s overall vision; and there Band dissonance, which comes from a betrayal of the celestial’s own inherent nature. The Game’s theoretical purpose is to stamp out examples of either as being a hindrance to the War. A dissonant demon is one step away from being a Discordant demon, which is one step away from being a Renegade demon, and so forth, so the Game acts proactively. Continue reading In Nomine Revisited: The Game: Vice Division.