Found here. Short version: …it’s interesting how a roleplaying game about government conspiracies and cosmic horror can shift over the course of eighteen years. 9/11 casts a very long shadow still, and Delta Green cannot avoid the effects any more than the rest of us did.
Tag: rpgs
My PJ Lifestyle piece on RPGs and immersion.
Found here. Short version: yeah, ‘immersion’ is totally a thing in computer RPGs now. Mind you, we used to call it ‘losing track of time.’
In the Mail: Dungeon World and Fate Core.
All hail birthday money! Grabbed the Fate Core bundle and Dungeon World RPGs because all the cool people are apparently playing them, which implies that all the cool people are possibly amenable towards buying what I might be selling (with proper regard for all rights and respect for intellectual property, naturally. So it behooves me to learn these games… yeah, it’s a great rationalization. I’m almost in awe of it.
My PJ Lifestyle article on Things in Games You Can’t Do In Real Life.
Found here. Short version: there’s a bunch of stuff you can do in games that you can’t in real life. Go figure?
Has anybody heard anything recently about TORG: Eternity?
The remake of the original TORG RPG is supposed to be coming out this year, only it’s April and there has not been a word so far. TORG was one of those games where a lot of the mechanics were meh – and the concept was abso-goram-lutely brilliant. I’d want a second edition on my bookshelf.
My PJ Lifestyle article on useless RPG characters.
Found here. Short version: note I said useless character, not useless player. Sometimes a RPG player brings a character to a game that’s ill-suited for it and it’s not the player’s fault (it’s very well may be your fault for not communicating the scope of your campaign). I offer some thoughts on how to finesse that.
My PJ Lifestyle piece on licensed RPGs.
Found here. Short version: players love officially licensed RPGs like the various Lord of the Rings games. And so do authors.
My PJ Lifestyle piece on computer RPGs is up.
Found here. Short version: a computer RPG is related to, but not really analogous with, a pen-and-paper RPG. on the plus side: computer RPGs make it much easier to see and hear the orc bandit that’s charging you.
I need to collect some good RPG site links.
I got a dude asking me about them, and – horribly! – I realized that I don’t have that many good RPG site resources besides some company websites. Which aren’t bad, but I need a few more. I know about Ken and Robin Talk About Stuff, of course (I have difficulty with the podcast format, but that’s a personal failing); and the aforementioned dude mentioned Saving Throw, which I know I’ve heard of before. Anybody else got suggestions, since I’m collating anyway?
[UPDATE: folks on Twitter recommended EN World RPG and Geek & Sundry.] [And SciFi Tech Talk.]
My PJ Lifestyle post on con adventures.
Found here. Short version: as in, how to play in one. I figure that GMs already get a lot of advice on how to run ’em. Well, relatively speaking.