This is a Delta Green thing. Basically, Phenomen-X is a TV show in the Delta Green universe that purports to cover extraterrestrial- and mystical-related stories. Totally fake, totally cheesy, and then a team went to a particular town to cover an alien abduction story. The sole survivor (and soon, chief producer) now absolutely believes something is going on… and, given that this is Delta Green, it’s all going to end badly for him and his show.
In the meantime, I got the T-shirt!
More birthday money. The biggest one is going to be Delta Green: The Complex, because DG stuff like that is always a handy reference when you’re writing things involving government agencies. It’s not so much an end-all-and-be-all for your research as it is a good familiarization point. Tells you where you need to go next, and all that.
DELTA GREEN: IMPOSSIBLE LANDSCAPES is the King in Yellow supplement*, and I am sure it will be the perfect book to leaf through during my post-surgical recovery. …Okay, so that is how a cosmic horror story starts. But this is real life.
…Dammit, still doing it.
*And thank God for Kickstarters, because these books are gonna be expensive.
Expensive, but nice.
I already have most of this in PDFs, at least.
Delta Green RPG and Delta Green Operations. I essentially have all of this by now: it’s a mix of Cthulhu Mythos-meets government conspiracy TTRPG material and fiction, and it’s squarely in my areas of interest. If it’s in yours, check out the Bundle of Holding.
The Delta Green app‘s Agent generator isn’t quite as awesome as I’d like — it mostly just gives name and background — but the Green Box random item generator is great. So great that I don’t want to wear it out early by clicking clicking clicking until I run out of weird stuff to find. …And they used to have something similar (random boxes in Warehouse 23) at Steve Jackson Games, but I can’t find it now. Which is a shame: they put a couple of my ideas up, and I was fond of them.
Just got Delta Green’s Control Group in the mail. It’s a collection of scenarios for the game; I think that this is part of my Kickstarter goodies package. Some good stuff in here, although of course I’ve seen the PDFs and whatnot before.
Continue reading In the Mail: Control Group (DELTA GREEN).
I mean, it’s more thematically sound, right?
In the Cthulhu Mythos, a straight-up vampire attack would pretty much be a relief. You can kill vampires. There are multiple ways to do it, even. Which is why HP Lovecraft invented the Cthulhu Mythos, come to think of it. Vampires just weren’t as scary as they used to be.
This Backerkit link should work, if you want to pre-order either Delta Green: Labyrinth (groups to implode in play during a Delta Green campaign) or Delta Green: Those Who Come After (sourcebook for the time-traveling, body-stealing Great Race of Yith). Plus, of course, all the extras that came along with that particular Delta Green Kickstarter. It won’t give you the same deal, but that’s why they have Kickstarter.
I am very curious about how this particular game line will develop further.