Okay, see, this Fallout trailer actually looks a lot better. Although it had better come with a list of the mods used. Seriously, people across the planet perked up and started asking themselves, How would we get a cyclops mod to work, anyway?
The open question is, will it bomb? In theory, a FALLOUT show should be the easiest damned thing in the world to produce. You spend most of your budget on flashy-looking crap, and use old sets that have been weathering in the California semi-arid wastes for decades for the rest. The plots are all Mad Social Science and unsubtle parodies of social commentary; stir in a little mild body horror and dark humor, and just go from there. This is not hard.
And yet, all sensible people are worried about this show.
Ironically, I could believe the Fallout show would be good if Jonathan Nolan had a budget of eight hundred bucks and was counting on getting all his shooting done before somebody drove up to see who was kicking up all that dust at the abandoned factory. Those shoestring productions work. But when you give ’em a budget, well…
Fan mods of this level of sophistication never seem to get off the ground, alas. Still: I’d play a professional version of FALLOUT: LONDON. I also give them points for using vanilla resources whenever possible. That can seriously extend development time.
This one from Gamespot is interesting. Short version: Fallout 76 looks a lot like Fallout 4, but with other people. Entertainingly, it looks a lot like my modded version of Fallout 4, in that there are leaves on the dang trees and everything (I just can’t get into the unmodded Fallout aesthetic*). A whole lot of the mechanics and the GUI is identical, in fact. But it’s not quite identical, and I assume that the differences will get me humiliatingly killed a few times.
Well, we’ll see in a month.
*It’s been a long damn time. The trees and the grass would come back. Even if radiation is weird and entertaining in this universe.