Zaroff, Impudite Demon of the Most Dangerous Game.

This required very little re-editing! Shocking, really.

This material is not official and is not endorsed by Steve Jackson Games. In Nomine is a registered trademark of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

In Nomine Revisited: The Orientation Committee.

The goal for this one would be to create a writeup that could just as easily be perfectly innocent as it could be perfectly horrific. I flatter myself that I didn’t do too badly at it.

Continue reading In Nomine Revisited: The Orientation Committee.

Good game tonight.

But GMing dreamscapes is hard. The problem isn’t thinking up weird things; it’s describing them. Especially when the iconography that makes sense to me doesn’t make sense to everybody else, or sometimes anybody else. I’m not entirely sure that I properly considered the inherent difficulties of this In Nomine campaign, honestly.

Well, at least we’re having fun.

In Nomine Revisited: The Temptations of YHVH.

Forbidden Book:

The Temptations of YHVH

It’s usually safe to assume that any book that’s currently in Yves’ Special Collection doesn’t exist anywhere else – provided, of course, that the Main Enemy didn’t write it. Destiny works in strange and mysterious ways, and its Servitors do their best to add efficiency to the mix. They tend to enjoy virtually perfect records in tracking down almost all of the really dangerous tomes (‘dangerous’ in the sense of ‘semantic equivalent of a neutron bomb, with a yield to match’). They are, in fact, nigh-infallible in that regard.

Please note that a good number of qualifiers were used in the above paragraph. The Temptations of YHVH is the reason why: the Damned book doesn’t want to stay in one place.

Continue reading In Nomine Revisited: The Temptations of YHVH.