The Steve Jackson Games’ GURPS Print-On-Demand Extravaganza Kickstarter is live.

As I said yesterday, the Steve Jackson Games’ GURPS Print-On-Demand Extravaganza Kickstarter is gonna get expensive, real quick. They’re offering a bunch of PoD add-ons that are individually nicely priced. The problem is, you can get nickle-and-dimed to death on this deal, really quickly. God, I hope there aren’t any stretch goals…

The Ohhhhhh Crap Steve Jackson Games’ GURPS Print-On-Demand Extravaganza Kickstarter.

The Steve Jackson Games’ GURPS Print-On-Demand Extravaganza Kickstarter launches tomorrow; and Houston, we have a problem. That selection is freaking catnip for me. “The per-unit costs ramp up pretty quickly” catnip. I’m worried what’s going to happen if they add more as stretch goals…

The Inevitable: A Doomed Arthurian Western RPG Kickstarter.

Inevitable: A Doomed Arthurian Western RPG is just what it says on the label; Arthurian, Western, and Doomed. It legitimately looks like a lot of fun to play, especially if you liked the first few books in Stephen King’s Dark Tower series. Last but not least: it’s ethically sourced. I explicitly checked, and the publisher indicated they’re planning to use an Estonian firm. So, no realistic chance of slave labor being used*! That’s always a plus.

Moe Lane

*God, but I hate having to ask that question.

The COOL NAME RPG Kickstarter.

Otherwise known as the ‘give Robin Laws, Ken Hite, and some other people who I assume are chill folks money to make a free TTRPG’ Kickstarter. Which, honestly, I think is a better title than ‘Cool Name RPG: A Community Owned Fantasy Roleplaying System‘ would be, only nobody asked. Still, I look forward to seeing what they come up with.

Trying to decide this year’s Kickstarter project.

GHOSTS ON AN ALIEN WIND will be paid for out of existing funds, and so will COVENANTS. Those are fine. But if I want to get another thing out this year, I will need to crowdfund it. So far, my two options are:

  • TALES FROM THE FERMI RESOLUTION, VOLUME 2. Pros: stories! The first volume actually sells pretty well at conventions and so forth, and I already have the sampler to work from. Cons: it’s much more expensive than the other option, and the day may come when I can’t get a Kickstarter to fund.
  • Retail copy, THE FERMI RESOLUTION RPG. Pros: I don’t need much to finish this, in terms of cash! It’s already done at the v.80 level, honestly. Cons: I don’t expect to see many sales out of it. Honestly, a lot of it is going to be for having on the vendor table.

Thoughts? – I’ve already dismissed “Do both,” by the way. I don’t have the time and I don’t have the staff, alas.

The Extremely Dangerous SPACE 1889: AFTER TTRPG Kickstarter.

Oh, no. No, no, no, no, no. This is bad. This is very, very bad. I did not need to be told about SPACE 1889: AFTER.

That’s seventy bucks for a copy of the game, that is. I don’t have that kind of money. I’ve already blown my Christmas money on something else, too. Still, an updated version of the game… no. No, no, no, no, no.

Question I’m asking myself: should I Kickstart a DriveThruRPG version of the Fermi Resolution RPG?

I had a consultation with a guy in the industry – like, a paid one and everything – and based on we discussed I could probably swing getting the whole Fermi Resolution RPG up and running for about a grand. Do it through DriveThruRPG, sell it for $15B&W/$25 color. It’s mostly done, and the remaining steps aren’t insurmountable.

The problem is: I’ve already distributed a working copy of the game to my Kickstarter backers (I’d make sure they got clean PDFs of the finished version), so I don’t know if it would fund. I also don’t know how many I’d sell, although honestly having it on the vendor table would be useful in other ways. Anybody have any thoughts on the subject?