Jan
20
2018
1

So I’m trying to decide what the @washingcon In Nomine game will be.

Assuming, of course, that they sign off on me doing an In Nomine game there. Although I can’t imagine why they wouldn’t: I’ve run games for them in the last two cons, I’ve caused no drama, and my other game’s going to be GURPS Dungeon Fantasy, which will be a whole lot simpler to plot out. I figure that they won’t even blink an eye, honestly. (more…)

Jan
18
2018
--

Prismatic Pistol [TL4+4], [GURPS 4e].

Prismatic Pistol [TL4+4] – Google Docs

Prismatic Pistol [TL4+4]

 

Description: A wood and chrome, pistol-like object with a faintly-glowing crystal replacing the muzzle.  The decorations on a Prismatic Pistol are typically garish, intensely overwrought, and purely cosmetic. There is usually an iron sight, but it’s equally cosmetic.

(more…)

Jan
11
2018
--

Mejnowoita [100pt] [GURPS 4e].

Mejnowoita [100pt] – Google Docs

Mejnowoita [100pt]

 

Well, that’s what the artifact (which looks pretty much like what it is: an elk mask, carved from an elk skull) calls itself, anyway. Maybe. Probably.  None of the superheroes who have worn it in the past can speak whatever language it is that Mejnowoita speaks, although they all quickly learned that Stawo! meant ‘Stop!’ and Eimi! meant ‘Go!’  The artifact isn’t much of a conversationalist otherwise.

(more…)

Jan
02
2018
2

John Smith [GURPS 4e]

He’d make an excellent Bwap, by the way.

John Smith [330 points] – Google Docs

 

John Smith [330 points]

Attributes [160]: ST 12 [20], DX 12 [40], IQ 14 [80], HT 12 [20]

Advantages [218]: Business Acumen (3) [30], Charisma (2) [10], Combat Reflexes [15], Common Sense [10], Danger Sense [15], Daredevil [15], Eidetic Memory (Photographic) [10], Empathy [15], Fit (Very Fit) [15], Hard to Kill (2) [4], Hard to Subdue (2) [4], High Pain Threshold [10], Indomitable [15], Luck [15], Smooth Operator (1) [15], Unfazeable [15], Versatile [5].

Disadvantages [-70]: Bad Sight (Nearsighted) (Glasses) [-10], Code of Honor (Honest Bureaucrat) [-5], Enemy (Whoever the villain is) [-30], Honesty (12 or less) [-10], Pacifism (Reluctant Killer) [-5], Sense of Duty (Country) (Large Group) [-10].

Quirks [-5]: Congenial [-1], Humble [-1], Imaginative [-1], Likes Spicy Foods [-1], Responsive [-1].

Skills [27]: Accounting IQ/H – IQ+2 16 [2]*, Acting IQ/A – IQ+0 14 [1]**, Administration IQ/A – IQ+2 16 [1], Brawling DX/E – DX+0 12 [1], Cooking IQ/A – IQ-1 13 [1], Current Affairs/TL8 (Politics) IQ/E – IQ+0 14 [1], Detect Lies Per/H – Per+3 17 [2]**, ***, Diplomacy IQ/H – IQ+0 14 [2]**, Driving/TL8 (Automobile) DX/A – DX-1 11 [1], Economics IQ/H – IQ+2 16 [2]*, Fast-Talk IQ/A – IQ+0 14 [1]**, Finance IQ/H – IQ+1 15 [1]*, Leadership IQ/A – IQ+2 16 [1]**,****, Market Analysis IQ/H – IQ+2 16 [2]*, Politics IQ/A – IQ+0 14 [1]**, Savoir-Faire (High Society) IQ/E – IQ+2 16 [2]**, Sex Appeal (Human) HT/A – HT+1 13 [2]**, Stealth DX/A – DX+0 12 [2], Streetwise IQ/A – IQ+0 14 [1]**

(more…)

Dec
21
2017
--

Pat Smith [GURPS 4e]

Pat Smith [250pt] – Google Docs

Pat Smith [250pt]
Race: Human

Home Timeline: Merlin

Attributes [100]: ST 11 [10], DX 10, IQ 14 [80], HT 11 [10]

Advantages [120]: Artificer (4) [40], Magery (3) [30], Magery 0 [5], Reputation (Expert automagician) (2) (All the time; Almost everyone) [10], Status (+2) [5]*, Wealth (Very Wealthy) [30]

(more…)

Dec
18
2017
--

Leveler (VH) [GURPS 4e]

Leveler (VH) – Google Docs

Leveler (VH) Enchantment

Missiles imbued with this spell seek out individuals with the Destiny advantage or disadvantage. If someone with either passes within 2 hexes of the missile while it is in flight, the missile will curve to strike him.  This attack hits automatically, ignores all DR, and does maximum damage +3 (roll randomly for hit location).  If nobody with Destiny is present, the missile does normal damage for its type and the enchantment is broken.

(more…)

Dec
12
2017
--

Survival Cucumber [TL 11] [GURPS 4E]

Survival Cucumber [TL 11]

[GURPS 4E]

Cucumis sativus machinatum

It remains, primarily, a cucumber: you can still eat them. However, should one find themselves trapped on a hostile planet that chews up machine technology and spits it out, then the Survival Cucumber is invaluable.

To begin with, it’s hyper-nutritious; one standard cucumber will support a human for two days. If the ends are cut off, it becomes an almost perfect water filtration device.  A Survival Cucumber used as a filter can last about a man-week before it wears out; fortunately, Survival Cucumber vines can grow pretty much anywhere, and start providing new Cucumbers three days after planting.  The vines are bioengineered to limit their own population growth, so no need to worry about runaway colonization.

(more…)

Dec
05
2017
1

The Seima Families [GURPS]

Seima Families – Google Docs

The Seima Families

Once upon a time, in the long-ago era known as the Eighties, there was a group that had all sorts of quirky, bizarre adventures that regularly placed them in mortal, yet easily resolved peril. What times they had! Exotic physics, secret conspiracies, ancient mysteries, and at least one Christmas-themed crisis (that one took twice as long to resolve as the others). But it all worked out in the end, at least for everyone who was good.

However, in the course of one of these wacky adventures our group of heroes came across a time warp (that bit about ‘exotic physics’ wasn’t a joke) that had spit out a real life ‘caveman!’ But they fixed things; the caveman (they called him ‘Lou’) amazingly picked up English pretty quickly, Lou and the group had a bunch of humorous misunderstandings, and the group eventually got Lou back to his own time.  The group was sad, but really, it was all for the best.  After all, Lou’s tribe was back there. Surely he’d be happier among his own ki… ah, friends and family, right?

Well, perhaps not.  You see, five minutes after the group left the area to go have another wacky adventure, Lou was back.  With his family (read: ‘tribe’). It was a bit of a strain for Lou to hold the time warp open for that long with his mind, but he decided that it was probably all for the best.

(more…)

Dec
03
2017
--

Werspeer [GURPS]

Werspeer – Google Docs

Werspeer [19/23]

This martial art first appeared in medieval combat instruction manuals; and it disappeared there, too.  Many scholars think that Werspeer was an elaborate practical joke; rather more think that it’s a 17th Century forgery. Certainly it’s not currently practiced, except for the inevitable hobbyists.

Werspeer purported to be a martial style primarily to be used against werewolves — the pamphlet illustrations are remarkably forthright about that — and assumed a group of shield-carrying fighters armed with specialized spears and crossbows. The basic technique was to immobilize the ‘werewolf’ with their spears, allowing a crossbowman to shoot the target safely.  Werspeer fighters were, according to the books, expected to extensively train and fight together. (more…)

Dec
03
2017
2

Werespear [GURPS]

Werespear – Google Docs

Werespear

These specialized polearms are clearly derived from bear-spears: a Werespear is a six-foot spear with a metal stabbing spear tip and a crossbar, to prevent the quarry from impaling itself further, in exchange for getting within striking range of the spear-holder.  However, this is a spear designed for fighting werewolves (and other shapechangers). The wood is reinforced rowan, and is usually smeared with various anti-werewolf herbs and unguents. The crossbar is also much longer, made of silver-coated steel, and features two additional spikes (also silver-coated steel) designed to also pierce the werewolf’s flesh.  Finally, the area below the crossbar is likewise covered with silver, just where a werewolves hands might try to grab the spear and leverage it out of the wielder’s hands. Note that the spearhead itself is not made of silver, as silver does not keep an edge well.

(more…)

Site by Neil Stevens | Theme by TheBuckmaker.com