Hey, Cyberpunk 2077 did its update. No, I’m not linking to the site…

…that told me. You know why? Because if you’re going to assign a story on the Cyberpunk 2077 1.5 patch, you probably shouldn’t pick a writer who refused to play C2077 when it came out, and still won’t do it now. I mean, seriously, what the Hell? I don’t give a tinker’s damn how some random techsite wordgrinder feels about the game. Articles kvetching about How Game X Sucks is already a buyer’s market: if I’m gonna link to one, it’s gotta give me more value-added than I still hate how they released this game. That and three bucks…

…hold on, sorry, four bucks. Inflation, don’t you know…

…that and four bucks will get you a latte. Social media ain’t a charity, folks. You gotta deliver the deliverables.

Moe Lane

PS: The update is 43 gigs, by the way. I really should go look at the changelog.


Rumors of new CYBERPUNK 2077 update/patch circulate.

About blipping time:

It looks like a big update could be coming to Cyberpunk 2077 in the very near future. Fans on the Cyberpunk subreddit noticed that the build for Cyberpunk 2077 has been updated on SteamDB for the first time since October. Forbes seems to believe that the move could indicate CD Projekt Red is preparing for the game’s next big patch. Back in November, the developer revealed that the PlayStation 5 and Xbox Series X versions of the game would be launching “alongside another major update for all platforms” in the first quarter of 2022. Given that, it certainly seems like both of these could be released sometime in the near future!

Earlier this month, rumors began to circulate about a February 2022 launch window for Cyberpunk 2077’s next update, alongside the next-gen versions. A developer for CD Projekt Red claimed that the leak “does not add up,” but the release window still seems like a definite possibility.

Y’all know my opinion on how they should have prioritized CYBERPUNK 2077. I won’t rehash those opinions. Update the dang game, already. I’m happy to pay for more content, too. Just… get on with it.


A: Because Cyberpunk 2077 was a very fun game that worked fine on PCs.

The question was, How did the Cyberpunk 2077 dumpster fire become one of 2021’s most played games? I think I summed it up fine in my title, but to expand a little: if you bought the game for consoles, then yes, Cyberpunk 2077 was a dumpster fire. If this happened to you and you’re a regular or even casual reader here, then my sympathy comes without reservation: if you are not, well… I still have sympathy. I also want to have some DLC come out for the PC version of the game, and it’s been delayed at least in part because they’ve been trying to make it work all right on a next-gen platform that very few people can goram buy.

So, yeah, it’s hardly surprising that sales rebounded when they finally got it working all right on XBox/PS4, and fine-tuned it on Steam. Cyberpunk 2077 is hella fun. I figure I’ll check out what mods are good after the DLC comes out…


Shockingly, CYBERPUNK 2077 updates/DLC now delayed to 2022.

This is not actually shocking: “Cyberpunk 2077 developer CD Projekt Red announced last week that its Xbox Series X and PlayStation 5 versions of the game had been delayed until 2022. On Thursday, the developer updated its development roadmap — first published in January — with a more detailed look at the delay, showing there are no more expected updates for 2021.” It’s almost November, after all. If they weren’t going to have big DLC for the game out by now, they weren’t going to be able to manage it by the end of the year.

And, honestly? That’s not bugging me. I played the game, I beat the game, and I can always play it again when they get around to giving me the DLC. Or if the modding community takes off. Modding is why I still play Fallout 4, after all. And if it doesn’t happen… meh. I got my money’s worth already.

Moe Lane


CDPR hires them some modders.

Seems like a good call:

Developer CD Projekt Red has scooped up some modders to help the team iron out Cyberpunk 2077 backend issues and work on official mod support.

The news comes by way of Twitch streamer and YouTuber Tyler McVicker, who spotted in a Discord server that the Budapest-based custom development studio Yigsoft will be joining CD Projekt Red’s ranks. Yigsoft is best known for the open-source tool WolvenKit, which allowed modders to edit any file in CDPR titles such as Cyberpunk 2077 and The Witcher 3.

If there’s a game that could profit from an extensive mod library, it’s CYBERPUNK 2077. Note: I am not slamming the game. I had a lot of fun playing it. I’m ready to play it some more, once I have more missions to muck about with. I’m only gonna get that from a vibrant modding experience. So hire away, guys.

CYBERPUNK 2077 1.3 patch includes small free DLC.

Nothing major, just some cosmetics. The bright side there is that CDPR did something similar for The Witcher: Wild Hunt where they would release lots of little stuff regularly, which was nice. Utterly futile, in this case — nobody’s opinion of Cyberpunk 2077 is going to change, just because of a new car — but at least they’re trying to get things back to normal. And, hell, I never got any DLC for ME: Andromeda, and that still ticks me off*.

Moe Lane

*So does releasing games before they’re ready, obviously.

CDPR executives get big bonuses… because CYBERPUNK 2077 made a lot of money.

I figure MMORPG.com sorta gets it, but Bloomberg sure doesn’t: the latter is just a little bit exercised about the fact that CD Projekt Red is handing out fairly hefty manager bonuses, based on the profits accrued from CYBERPUNK 2077. Then again, Bloomberg actually called that game “the video game industry’s biggest flop of 2020,” apparently because the website’s from an alternate dimension where the game didn’t move 13.7 million units in December and the company paid out a dividend. They also profit-shared with the rest of the company, too.

I was gonna be all, Look, we get it — but then I remembered that I hate it when people tell me what I’m really thinking. Suffice it to say I’m not surprised that a company having its best sales year ever spread it around, and I’m not particularly upset that management got a nice hunk of that. Just as long as they get cracking on the new DLC.

The apparently surprising unsurprising profitability of CYBERPUNK 2077.

I say ‘surprising’ because sites like Den of Geek and PC Gamer seem to be having trouble reconciling ‘CYBERPUNK 2077 is a total failure’ with ‘the game in 2020 sold 13.7 million units and only 30 thousand buyers asked for refunds.’ There’s a lot of speculation on just why this happened, and it’s entirely possible that CD Projekt Red is spinning the results somehow*. But here’s another possibility: maybe the remarkably good sale/refund ratio is because most people bought this game for the PC.

Continue reading The apparently surprising unsurprising profitability of CYBERPUNK 2077.

The CYBERPUNK 2077 1.2 patch has dropped.

Lots of QOL repairs, apparently. I haven’t checked it out yet because the patch is pretty damn big, too (almost 29 gigs). Although… is that big, these days? A game that size would have been starkly incomprehensible to me, twenty years ago, let alone a patch.

Moe Lane

PS: The Cyberpunk 2077 patch is so late because some hackers decided to try and do some ransomware. …And there’s been nothing on that story since. It’s interesting, really.