In the Mail: GURPS Meta-Tech (plus added temptation).

GURPS Meta-Tech is in itself a handy little guide for turning Advantages into equipment that player-characters could buy with in-game money – and either that’s incomprehensible to you, or tickling the gearhead section of your brain. Sorry about that if the former. Anyway, Christopher Rice is an all right dude and he probably wouldn’t mind a few sales, so knock yourself out.

That’s what I got in the mail.

Continue reading In the Mail: GURPS Meta-Tech (plus added temptation).

…Guess it’s time to start subscribing to Pyramid again.

I am so, so rusty when it comes to GURPS [4]e, but what are you gonna do? I can still think in [3rd] edition, I know the way Steve Jackson Games thinks, and I have all the in-print GURPS books.  …And that’s only the absolutely mildest of exaggerations. I even have a copy of GURPS Bili The Axe: Up Harzburk!, and that was the one that the company recalled (and then no doubt ritually burned) because of all the path errors.

[UPDATE: Sorry. Was looking over some stuff in D&D today, and embarrassingly I didn’t reset the edition count clock when I wrote this post. Good catch by Constant Reader Luke in comments.]