A question: which of my gaming stuff should be developed further?

I am currently working on the best process to convert some of the gaming seeds and whatnot that I do daily into functional game supplements that might be sold to the discerning customer (probably on places like DriveThruRPG). Which leads to the question: what, if any, of my past generic* material would you like to see developed further?  Assume that I will only release a finite number of items per year, of course.

Moe Lane

PS: Also: if you have gaming groups that wouldn’t mind playtesting stuff in exchange for their names in the thank-yous, let me know.

*I can only sell RPG supplements for game lines that have Open Gaming Licences. I’m sure that I could get away with it, but I don’t want to get away with it.

My PJ Lifestyle piece on gifts for roleplaying gamers.

Found here.  Short version: well, there’s a lot of stuff you can buy people like us.  Like, for example: printer ink.  What the heck do they make that stuff out of, anyway?  Unicorn milk, suspended in a platinum solution?

…That should be the other way around, actually.

My PJ Lifestyle piece on gaming a cult.

Found here. Short version: easy enough to do the robes-and-chanting-and-sacrifice sorts, but you can do better.  Also, David Drake’s collection of short stories (Balefires) has a cracking good story in it (“…Than Curse the Darkness”) that should be required reading for anybody trying to do Cthulhu Mythos-style cultists.  Drake absolutely sells what it would take to get people with the proper nihilism – and it’s alarming, because he actually toned down the historical record a little when doing it.  Check it out.