Here ya go. Or here:
It’s pre-apocalyptic time travel RPGing at its finest, you know. Then again: how many of those kinds of campaigns are even out there, anyway?
Here ya go. Or here:
It’s pre-apocalyptic time travel RPGing at its finest, you know. Then again: how many of those kinds of campaigns are even out there, anyway?
I first wrote this up a couple of years ago, but this Tweet encouraged me to add more to it. Now I’m trying to decide whether or not to make it the next Patreon campaign setting. Thoughts?
The Smythe-Worthington Foundation
Base assumption: time travel is possible, but you cannot change history. Alternatively, you can change history, but the act of doing so merely creates a new timeline and leaves yours untouched. Also: time travel is known, and common/cheap enough to allow non-governmental or non-military use.
The academic community did not react well to the discovery of practical time travel. On the one hand, people were finally and suddenly able to go Downtime and prove or disprove various pet theories, once and for all; on the other hand, people were finally and suddenly able to go Downtime and prove or disprove various pet theories, once and for all. There were regrettable incidents. Worse, there was no effective counter-measures put in place to prevent particular regrettable incidents from occurring again and again.
Stuck in my head for a while: I may be expanding this a bit for Patreon. Haven’t decided yet. Also, a bit maybe more gray than I was originally imagining.
Continue reading Snippet: The Smythe-Worthington Foundation.