Item Seed [heh]: Lachnimloth.

Lachnimloth – Google Docs

 

Lachnimloth

 

This actually refers to an entire order of trees that grow primarily on lava.  Note that the word ‘trees’ is very much an approximation; lachnimloth are ‘organic’ in the sense that they have a recognizable life cycle, and obey universal biological imperatives.  They are absolutely neither carbon-based, nor part of an oxy-nitrogen ecosystem.

 

But lachnimloth are still very pretty.  Extremely dangerous to humans in their living form, thanks to the heat, but very pretty. It’s all due to their makeup: the various species of lachnimloth are made up of a complicated mix of glass and trace materials. When alive it has molten glass for sap and various  translucent silicates for bark and ‘flowers.’  

Continue reading Item Seed [heh]: Lachnimloth.

Pelgrane looking for playtesters for Night’s Black Agents’ The Persephone Extraction.

I can’t do it, obviously: I’m already doing playtests for Fall of Delta Green this month, and the deadline for The Persephone Extraction is March 31st.  But if some of you folks have GMs who can fit it into their schedules… it’s pretty cool to playtest. Lets you give something back in the community.

Creature Seed: Dwarfrest Cats.

Dwarfrest Cats – Google Docs

 

Dwarfrest Cats

 

This attractive breed of domestic cat, despite the name, has spread quite a ways from the Dwarven retirement community of Dwarfrest County (old Dwarves typically have respiratory and bone issues that make aboveground river valleys with good sunlight attractive to them). Dwarfrest Cats can be distinguished by their short tails, narrower bodies, and oversized ears; their fur is rich and thick, with colors ranging from dark grey to black. Their whiskers, while not truly retractable, are arranged in a way that they can be slightly extended at need.  Both the sight and the hearing of a Dwarfrest Cat is phenomenal.

Continue reading Creature Seed: Dwarfrest Cats.

In the Mail: “You.”

You is a book by Greg Stolze that’s set in the Unknown Armies RPG universe.  I got my copy via Kickstarter, but the book itself is now available for sale. I look forward to reading it this afternoon.

Also: as is hopefully obvious, I am an Amazon Associate: clicking that link and then shopping on Amazon gets me referral income at no cost to you, even if you don’t buy the clicked item. So if you’re looking for an easy way to support the site, there you go. And if you don’t want to support the site, well, the sites that you do want to support probably also have referral links, and they probably wouldn’t mind the extra income, either.

The Six Terrible Books of Earth. [GURPS Banestorm]

The Six Terrible Books of Earth – Google Docs

The Six Terrible Books of Earth

 

These books are banned by every human nation on Yrth, both Christian and Muslim.  But somebody keeps printing them; and no matter how often the Ministry of Serendipity burns the Books, there’s always another popping up.  Usually just before something explodes, or burns down, or sees an uptick in Mob violence.  The average mage of Yrth reacts to the Six Terrible Books of Earth the same way that an Arkham professor reacts to a Mythos tome, and for the exact same reason: they inexorably corrupt the status quo.  Thankfully, they’re all written in English, which is difficult for Anglish and Arabic speakers to understand.

Continue reading The Six Terrible Books of Earth. [GURPS Banestorm]

Second call for Fall of Delta Green playtesters, this Saturday night.

8 PM Eastern time, this Saturday; we’ll be doing it via Google Hangouts. No prior experience with GUMSHOE or Cthulhu required, but bear in mind that it’s a horror game.  You’ll be provided with characters, one-page summaries of how to roll and whatnot, and playtest copies of the rules.  GUMSHOE uses six-sided dice, so make sure you have some.

Usual contact techniques: here, on Twitter (@ogiel23), or moe-at-moelane-dot-com.  Those of you who have already signed up should get an email from me tomorrow.

Adventure Seed: Abernathy and Weekes, General Grocers.

Abernathy and Weekes, General Grocers – Google Docs

Abernathy and Weekes, General Grocers

This Connecticut company first starts appearing in tax records a decade before the War of 1812.  A general grocers with sidelines in transport and warehousing, Abernathy and Weekes persisted as a private corporation until 1935, when it was dissolved by the state of Connecticut after the death of Blaise Abernathy, intestate.  Mr. Abernathy had been sole proprietor of the company after the death of his business partner Oscar Weekes in the First World War; neither Abernathy and Weekes had any other listed family, or other heirs.

Which is a sad story, but why does anyone care? Because of the advertisements that Abernathy and Weekes placed in various newspapers, journals, pamphlets, and other publications during the latter half of the Nineteenth Century.  The company regularly announced that they had a wide and comprehensive stock of items that are today on secret government occult watchlists: and not ‘eye of newt’ or ‘toe of dog’ stuff, either.  We’re talking about the hardcore materials that gets used to blight counties and sway towns.  The ingredients that black-bag sorcerers try to weaponize before the NSA finds them and then no-knocks a silver-and-steel team right through the wall.

Continue reading Adventure Seed: Abernathy and Weekes, General Grocers.

New Bundle of Holding: Changeling: The Lost.

I dunno. I liked White Wolf’s first edition Changeling, not least because it was really more (as somebody in my gaming crowd put it) World of Insufficient Light than World of Darkness.  I assume that Changeling: The Lost ‘rectifies’ that ‘error.’ Which makes it less appealing to me. Perhaps not to you folks, though.

Now, if they want to give me first edition Mage: The Ascension, we can discuss that further. I always wanted to run that Technocracy-as-good-guys game…

Item SEed: the Strategic National Ontological Weapon (SNOW).

Strategic National Ontological Weapon (SNOW) – Google Docs

Strategic National Ontological Weapon (SNOW)

 

SNOW is a suitcase-sized product of early Cold War Weird Science, and it shows: everything about it is glass and dials and a steel casing that can absolutely shrug off a bullet. It was ‘invented’ in 1946 by the State Department’s Interim Research and Intelligence Service (IRIS).  More accurately, it was invented in 1942 by a tame mad scientist seconded to the Office of Strategic Services’ Research and Analysis branch, who then got transferred over to State in 1945, along with the rest of what would become IRIS.  Once that happened, the State Department felt comfortable officially telling Harry S Truman that he happened to have a single-use cosmic reset button.

Continue reading Item SEed: the Strategic National Ontological Weapon (SNOW).