Fallout 76 Beta to start 10/30/18 for PC.

Oh, and the Playstation. XBox beta is already live, which is nice for them.  But the real workout for Fallout 76 starts on Tuesday. One thing to remember:

On any given day the game might be up for anywhere between four to eight hours. Focusing as many players as we can into these windows is our prime objective. Then we’ll fix what we need to fix and do it again and again from the start of B.E.T.A. until a few days before launch. We’ll give you as much heads up as possible because we need you to log in during these times and play the game. We’ll also keep you posted through our official @Fallout and @bethesdastudios on Twitter as well as the Bethesda.net forums and our Bethesda.net Status Page to learn when servers will be online.

I’m probably going to do the beta, but I’m not exactly sure how much of this game I am going to play.  I’ll probably be mostly interested in the lore, honestly.  Which promises to be quite gruesomely sad, given that I’m not going to meet a single talking organic person who isn’t also from the Vault.  And I’m probably not going to be able to actually fix the world, either.  Ah, well, maybe Fallout 5 will let me finally clean up the place, once and for all…

The Xbox E3 Fallout 76 trailer.

[UPDATE]: Fully online play, multiplayer, build settlements anywhere, and you can launch nuclear weapons. November 14th, 2018.  I am… I’d feel better if I thought that there’d be no-PVP zones.

 

Definitely not DC.

This is just what they showed at the Xbox conference. The Bethesda one might have more.  Guess I’ll find out!

Moe Lane

PS: The Fallout 4 modders are going to love this.

Bethesda proves that its Fallout troll game is strong.

Remarkably strong: they’ve gotten over a hundred thousand people to watch a Twitch live feed of a test pattern and a bobblehead.

Watch live video from Bethesda on www.twitch.tv

Rumor has it that they’re teasing something Fallout-related, and that it’s not a remaster. Rumor, of course, is utterly unreliable. Not ‘wrong;’ ‘unreliable.’ Maybe it will be a new game, maybe it won’t, we probably won’t find out either way today.

…But, hey, great advertising, what-what?

Welp, Bethesda’s doing SOMETHING in Austin.

Nobody’s really sure, but then nobody ever really knows what Bethesda does until it does it:

According to a press release from Bethesda, the publisher and developer has expressed its desire to expand “development capacity for future titles” by including Austin, Texas’ BattleCry Studios as a part of the company. As stated by Bethesda Game Studios’ Game Director and Executive Producer, Todd Howard, “As the vision, scale and ambitions for our games continue to grow, so does Bethesda Game Studios. We’ve had the pleasure to know the talented developers at BattleCry and knew we could do great things together.”

Continue reading Welp, Bethesda’s doing SOMETHING in Austin.

God, this Bethesda Creation Club thing is gonna be a HUGE PitA.

I mean, OK, as a concept Bethesda’s Creation Club for Fallout 4 and Skyrim is great.

But it’s gonna be a pure headache to everybody who has already modded the game. Because I don’t think that all that vetted content is going to be compatible with all the modded content out there, and I certainly don’t think that all the best modded content is going to end up being vetted.  For a variety of reasons.  On the plus side — and it’s a very big plus side — some modders may end up getting paid for some of their stuff.

So I guess we’ll see.

E3 coming up next week.

So far, I’ve heard baseless rumors about Cyberpunk 2077 and Mass Effect: Andromeda. And, of course, the not-baseless rumor about the new Assassin’s Creed title. And as for Bethesda, well: have a really messed-up rumor, fresh and hot:

“[Starfield] is going to be a sci-fi open world RPG in typical Bethesda first person fashion. It’s going to feature 5-10 races there’s still some debate on what should and shouldn’t go in and takes place in the Fallout universe just so far in the future and far away from Earth that it’ll only be mentioned in hints. This is part of an ongoing planned interconnected universe of every Bethesda franchise. They gave hints of this by implying the Brotherhood of Steel created Nirnroot in Fallout 4. They’re getting a little wacky with the lore and using “Elder Scrolls time wounds” to justify lore inconsistencies.

“Basically, Fallout is the beginning of the timeline, Starfield is the middle, and Elder Scrolls is Far Future.

Continue reading E3 coming up next week.